Author Topic: [Engine and/or Model Change] Avatar pieces  (Read 1145 times)

So many people want more and more avatar pieces within the game and yet don't want those in the commands. They want them in the Avatar Menu. So I propose two solutions:

Solution 1: Separate the the hats and accessories from the main model and put them into separate models. Then make the scripts to make it so you can add more user created accessories into the system. If a person does not have the avatar piece, then it will work like decals and faces and will display to the player as no accessory or whatever it is set to.

Solution 2: Pieces are added to the main model and user created accessories stay with commands.

Comment and give feedback guys. I decided to suggest this myself since Iban is pushing for changes himself, I think I have a logical solution to fix all of this. Personally, I prefer Solution 1.

Another reason why I'm suggesting this because:
Add-on development has reached a cap.
« Last Edit: March 07, 2011, 07:05:49 AM by Killer2 »

This can be done using the existing system, although it would be easier using this change.
1: Use hacky methods to add a element to the Avatar GUI.
2: Transmit it to the server in some way, either with normal avatar transmission (appending the new element), or making your own command.
3: The server mounting the object to the player, possibly offsetting it to be located properly if needed.

Although this will only work on servers with the add-on, and probably will have some bugs, this engine change is not needed, only for 'easyness'.

It would be possible to get custom hats to mount to the GUI, but what makes them avatar pieces is that they are part of the default blockhead model, not separate files. That's what prevents them from lagging behind and allows them to be colored.

How about the hat being a image, player.mountObject and image.offset?

How about the hat being a image, player.mountObject and image.offset?
That's going backwards in updates. Blockland went with nodes for better performance.

It would be possible to get custom hats to mount to the GUI, but what makes them avatar pieces is that they are part of the default blockhead model, not separate files. That's what prevents them from lagging behind and allows them to be colored.

And this means you can't really add much without using so many commands...

I suggest an idea that everyone would like to have and I get no comments, lolwut.

The main reason for these "Engine Change" topics is to request Badspot to modify features in the current engine to allow us to do stuff that is currently outright impossible. This isn't impossible, just slightly difficult.

The main reason for these "Engine Change" topics is to request Badspot to modify features in the current engine to allow us to do stuff that is currently outright impossible. This isn't impossible, just slightly difficult.

Well though the way I see it, if it's not impossible, then why does no one do it?

Well though the way I see it, if it's not impossible, then why does no one do it?

The way I see it, if every loving topic has "[Engine Change]" of some sort in front of the title, none will get attention. Not like it actually gets anymore attention than the others, but you're going to make it an ignored term.

The avatar accessories thing is not an engine issue, it's an issue with the playermodel. If you wanted more stuff, you'd have to convince Badspot to add more things to "m.dts" which is the playermodel.

I really don't see why people want this so bad. The avatar pieces we have are just fine.

I really don't see why people want this so bad. The avatar pieces we have are just fine.

I'm suggesting the player model is basically edited to the pieces are separated and is put on so other can make there own.

The main reason for these "Engine Change" topics is to request Badspot to modify features in the current engine to allow us to do stuff that is currently outright impossible. This isn't impossible, just slightly difficult.
Hence delaying future updates?