Poll

Model Evaluation.  Stars/5

1/5  - Poor
3 (17.6%)
2/5  - Fair
5 (29.4%)
3/5  - Good
5 (29.4%)
4/5  - Excelent
3 (17.6%)
5/5  - Outstanding
1 (5.9%)

Total Members Voted: 17

Author Topic: Scripters needed - TC-47 Payback  (Read 1094 times)

Well, I moddled a Scattergun on Milkshape, and I have to say, it took me only 3 hours, and I havn't seen this quality on Milkshape for a long time.  It's called Payback, (TC-47 Payback).  In Concept, it fires about 2 Blasts per second and is terribly inaccurate.  Clip is 10 Shots and can use only 4 clips before being rendered useless.

Fully Auto RF Scattergun.

Sneak up behind enemy, then...
BOOBOOBOOBOOBOOBOOBOOBOOUGE (Echo)
Enemy is shreaded [and mutilated] beyond recognition.

I would appriciate if someone would be willing to help.
Current Scripting Position [OPEN].

Pics attached of model.
« Last Edit: March 12, 2011, 01:54:49 AM by SWAT One »

Progress Section:

Thursday, March 10, 2011 - Model Created and Exported.
Friday, March 11, 2011      - Topic Created.
                                    - Pictures Submitted.
                                    - Poll Added.
« Last Edit: March 12, 2011, 01:52:51 AM by SWAT One »

Looks a little high poly.

I know, but I was testing a new method this time and it turned out well.  Either way, the position still remains open for scripting.  I was going to ask someone, but that's just spamming their pm's.  Plus, if I send them a PM titled "Script this" they'll be less inclined to do it.  It's just rude and a waste of their time.
« Last Edit: March 11, 2011, 03:17:28 PM by SWAT One »

Poll Added, I would encourage you to submit your reviews and comments.  Scripting position remains open.

I might consider scripting this, as practice for me.

But, the model needs to be fixed up a bit first. On your scale, I would currently rate it as a 2.5/5, which puts it in between fair and good. For me to want to put my name on it, it would have to be at least a 3.5, preferably 4/5.

Things you need to fix is adding a trigger, reducing redundant poly's, flatshading, better barrel, and etc.
And how many faces does it have currently?

Stats:

733 Vertices
940 Triangles
13   Groups
5     Materials
2     Joints

Smoothing Groups:  1, 2, 3



Adding a trigger, reducing redundant poly's, flatshading, better barrel, and etc.

Trigger, can do.
Reducing the redundant's Poly, can't do (Milkshape)
Flatshading:  Please describe this.
Better Barrel, need more detail.
« Last Edit: March 12, 2011, 03:20:49 PM by SWAT One »

For a weapon like that, 940 faces is ridiculous.

And yes you can reduce the poly's, I use milkshape as well.
Look up a tutorial on flatshading.
And hollow out your barrel

Hollowing out the barrel would require me to redo the barrel entirely, it uses one stack.


Hollowing out the barrel would require me to redo the barrel entirely, it uses one stack.
Extrude the faces

You didn't understand.  I used one stack for the entire barrel, slices = 8, closed wih vertex.Extruding the barrel will cause it to adjust the whole barrel.  Do I need to demonstrate?


I know, but I was testing a new method this time and it turned out well.  Either way, the position still remains open for scripting.  I was going to ask someone, but that's just spamming their pm's.  Plus, if I send them a PM titled "Script this" they'll be less inclined to do it.  It's just rude and a waste of their time.

whats your method?

P.S. the model looks great 10/10