I have a random dice event set for the spawning system in my new TDM...
Looks like this:
OnActivate --> Self --> VCE RetroCheck --> ifRandomDice --> 1 [2 2]
On variable true -- > NamedBrick [Spawn 1] --> SetPlayerTransform
OnActivate --> Self --> VCE RetroCheck --> ifRandomDice --> 2 [4 4]
On variable true -- > NamedBrick [Spawn 2] --> SetPlayerTransform
OnActivate --> Self --> VCE RetroCheck --> ifRandomDice --> 3 [6 6]
On variable true -- > NamedBrick [Spawn 3] --> SetPlayerTransform
OnActivate --> Self --> VCE RetroCheck --> ifRandomDice --> 4 [8 8]
On variable true -- > NamedBrick [Spawn 4] --> SetPlayerTransform
OnActivate --> Self --> VCE RetroCheck --> ifRandomDice --> 5 [10 10]
On variable true -- > NamedBrick [Spawn 5] --> SetPlayerTransform
OnActivate --> Self --> VCE RetroCheck --> ifRandomDice --> 6 [12 12]
On variable true -- > NamedBrick [Spawn 6] --> SetPlayerTransform
It worked flawlessly for a few minutes...
Now it takes about 50 clicks until you spawn.
Anyone know why?