Author Topic: How to make a mystery box.  (Read 6401 times)

I'm building a national socialist zombie type build and I don't know how to make a mystery box. I don't know how many weapons i'll be using though.

Be more descriptive, what is a mystery box, how do you want us to help you with it?
Some of us don't play the CoD series.

Be more descriptive, what is a mystery box, how do you want us to help you with it?
Some of us don't play the CoD series.
well,its this box that when you buy it it give you a random weapon.

Use VCE to make it then.
I'm not so hot on using VCE like that though, so you'll have to look around on the forums. But you'll most probably need the "GiveRandomItem" event, in the random events set.

Use VCE to make it then.
I'm not so hot on using VCE like that though, so you'll have to look around on the forums. But you'll most probably need the "GiveRandomItem" event, in the random events set.
Listen to him. It worked for me.

well i found this. But it might spawn something thats not a weapon. i was wanting to use VCE for this. Is there another event?


This is very easy, use VCE Retrocheck Ifrandomdice.

This is very easy, use VCE Retrocheck Ifrandomdice.
could you tell me how to use this please?

I know how to do this.
I'll get a guide to you in about and hour and a half, or sooner.

I know how to do this.
I'll get a guide to you in about and hour and a half, or sooner.
ok thanks

also, does anyone know how to make a zombie barricade that works? One that will stop destroying itself after you killed the zombie?

Are you using ZAPT or Rot's zombie mod?

Are you using ZAPT or Rot's zombie mod?
zapt
OK, i found out how to make one without having to see if they have enough points. Now if i do this at the beginning of the events, will it mess up the other events.

Since there is no modify i have to find the topic where i found this.


here it is

I would do something along the lines of....
OnActivate>Self>VCEmodVariable> [random] [==]

OnActivate>Self>VCEmodVariable> [random] [randomNumber] [5]
OnActivate>Self>VCEifVariable> [random] [==]
  • [3 3]

OnVariableTrue>Player>Additem>Whatever
OnActivate>Self>VCEifVariable> [random] [==] [1] [5 5]
OnVariableTrue>Player>Additem>Whatever
OnActivate>Self>VCEifVariable> [random] [==] [2] [7 7]
OnVariableTrue>Player>Additem>Whatever
OnActivate>Self>VCEifVariable> [random] [==] [3] [9 9]
OnVariableTrue>Player>Additem>Whatever
OnActivate>Self>VCEifVariable> [random] [==] [4][11 11]
OnVariableTrue>Player>Additem>Whatever
OnActivate>Self>VCEifVariable> [random] [==] [5] [13 13]
OnVariableTrue>Player>Additem>Whatever

if i add events to check if the player has the right amount of points, will it mess with the other OnVariableTrue events?