here it is
I would do something along the lines of....
OnActivate>Self>VCEmodVariable> [random] [==]
OnActivate>Self>VCEmodVariable> [random] [randomNumber] [5]
OnActivate>Self>VCEifVariable> [random] [==]
OnVariableTrue>Player>Additem>Whatever
OnActivate>Self>VCEifVariable> [random] [==] [1] [5 5]
OnVariableTrue>Player>Additem>Whatever
OnActivate>Self>VCEifVariable> [random] [==] [2] [7 7]
OnVariableTrue>Player>Additem>Whatever
OnActivate>Self>VCEifVariable> [random] [==] [3] [9 9]
OnVariableTrue>Player>Additem>Whatever
OnActivate>Self>VCEifVariable> [random] [==] [4][11 11]
OnVariableTrue>Player>Additem>Whatever
OnActivate>Self>VCEifVariable> [random] [==] [5] [13 13]
OnVariableTrue>Player>Additem>Whatever
if i add events to check if the player has the right amount of points, will it mess with the other OnVariableTrue events?