Author Topic: Water tight containers : D  (Read 815 times)

Well I was just playing bioshock and I thought it would be cool to have builds like on slate ocean or something where you can have an above and below the ground build (which is air filled not water filled).  :cookieMonster: So yeah.

hmmm..

hmmm..
unnecessary.


The Torque Game Engine doesn't support things like this. It's been suggested many times. It just won't work. Just use water bricks.

hmmm..

oh wow, you're so cool

you must be the principal of cool-school

oh wow, you're so cool

you must be the principal of cool-school
principals don't teach anything.  :cookieMonster:

Use zone events and just set water zones. Way easier than water bricks.


I have absolutely no knowledge of how the Torque engine works, but wouldn't a player being submerged in water be treated as a flag? If so, then you should be able to make a zonebrick that disables the flag.

I don't know how Torque works.

I have absolutely no knowledge of how the Torque engine works, but wouldn't a player being submerged in water be treated as a flag? If so, then you should be able to make a zonebrick that disables the flag.

I don't know how Torque works.
Flags are for capturing. ;)

No, i suppose you could partially disable the water effect (not sure though).
However, the screen overlay would stay.

In any way, the best way to do this is to build it yourself with water bricks.
With the long awaited added feature of better water bricks (you can now place bricks in them!) some time ago it is less difficult. :D

I have absolutely no knowledge of how the Torque engine works, but wouldn't a player being submerged in water be treated as a flag? If so, then you should be able to make a zonebrick that disables the flag.

I don't know how Torque works.
pretty sure not

Make a bunch of bricks with no rendering and no collision, you then have a waterproof area.

Use zone events and just set water zones. Way easier than water bricks.
?