Author Topic: [Garry's Mod] [Gamemode] Trouble in Terrorist Town  (Read 2350 times)


Trouble in Terrorist town is a gamemode with it's provenience from Garry's Mod. Almost anyone who plays Garry's Mod would've heard of it or played it.



There are 2 teams, but they are both the same.
A team is innocent, the poor terrorists who's targets are to kill the traitors wihtout getting killed.
Traitor team is dressed exactly the same as innocents. They can have the same weapons, same name color.

What's the deal?

The traitor can't be indentified. At all. And traitors must kill EVERY innocent to win. But as of the confusion with  who's on who's team, innocents need to gather clues first and decide who to execute first... And when you expect the least, the traitor isn't even the person you've decided to execute, the traitor can be you! Not to mention the traitor can be sereval meters away throwing a grenade at you...
-ahem-

The weapons are supposed to be found around the map, including ammo (Incase of T+T2).

If a innocent kills another innocent, he will receive 25 HP damage and minus karma. Based on karma he will spawn with lower health, lower ammo, slower playertype, and other negative perks.

Also if possible, dead bodies should not vanish, and be clickable. Once clicked player who clicked will receive small information about the killer. (Weapon used, around the time killed...)

That would be pretty damn cool to have here.

That would be pretty damn cool to have here.

Yeah. Stuff you would need:

Undisappearing, clickable bodies

Script to tell everyone in chat when body has been ID'd, and traitor or not

Script to not show who's on what team ( when it randomly selects teams?)

The 4:1 Innocent to Terrorist Ratio

The Discombobulator: a grenade that launches people off edges, hopefully killing them

This is a nice idea. Let me check over the req list....
Undisappearing, clickable bodies

Script to tell everyone in chat when body has been ID'd, and traitor or not Possible, done in ZAPT.

Script to not show who's on what team ( when it randomly selects teams?) Done in TDMs, but evenly.

The 4:1 Innocent to Terrorist Ratio Done in TDMs, but evenly.

The Discombobulator: a grenade that launches people off edges, hopefully killing them  Done.