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[ENGINE CHANGE] Multiworld Rendering
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Topic: [ENGINE CHANGE] Multiworld Rendering (Read 702 times)
Brian_Smith3
May 08, 2011, 06:48:16 PM
Why
Quite a bit of people want something where you can have that see through effect like in the Valve game Portal. I was speaking with a friend and he/she said that it required an engine change that would allow multiword rendering.
FTL (For the lulz)
I spoke with another friend, who used to play now doesn't, and hes now into movie making and he said that you can just
chrome key
out a texture and rather display a camera that you make out of loving thin air, wut.
Please do this, Badspot.
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Mysteroo
May 08, 2011, 09:15:33 PM
I don't think you can chroma key, like in movies, in games. In games it's actual renderings and such, but in movies, chroma keying, AKA green-screening, is just movie magic. It might be possible, but I don't think it is if your doing it that way.
Bisjac
May 09, 2011, 03:39:04 AM
portal's effect isn't actually a scripted hole. they literally use "cameras" that are reflecting an image of yourself/objects/view of the area.
they seamlessly apply the view to the player's teleport to the new location on "entering" the "hole"
its a neat trick, but its not some kind of game engine magic.
Warground
May 09, 2011, 03:53:11 AM
The function you want is called: "Render to Texture"
And i think the engine is capable of it. There were a very buggy mirror in v0002 and mirrors are using that function.
But this function will also lead to a dramatically fps drop, because you would have to render the world multiple times.
DrenDran
May 09, 2011, 11:40:21 AM
OP steam messaged me and told me I could decompile the game and recompile it to get this to work and that he wanted a copy. He's already banned, lol.
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[ENGINE CHANGE] Multiworld Rendering