Author Topic: [ENGINE CHANGE] Multiworld Rendering  (Read 702 times)

Why
Quite a bit of people want something where you can have that see through effect like in the Valve game Portal. I was speaking with a friend and he/she said that it required an engine change that would allow multiword rendering.

FTL (For the lulz)
I spoke with another friend, who used to play now doesn't, and hes now into movie making and he said that you can just chrome key out a texture and rather display a camera that you make out of loving thin air, wut.

Please do this, Badspot.

I don't think you can chroma key, like in movies, in games. In games it's actual renderings and such, but in movies, chroma keying, AKA green-screening, is just movie magic. It might be possible, but I don't think it is if your doing it that way.

portal's effect isn't actually a scripted hole. they literally use "cameras" that are reflecting an image of yourself/objects/view of the area.

they seamlessly apply the view to the player's teleport to the new location on "entering" the "hole"

its a neat trick, but its not some kind of game engine magic.

The function you want is called: "Render to Texture"

And i think the engine is capable of it. There were a very buggy mirror in v0002 and mirrors are using that function.

But this function will also lead to a dramatically fps drop, because you would have to render the world multiple times.

OP steam messaged me and told me  I could decompile the game and recompile it to get this to work and that he wanted a copy. He's already banned, lol.