Author Topic: setNoOwnership  (Read 669 times)

A lot like that SetBrickOwnership event, but you can set a brick to have NO ownership (or an update on that mod to have no ownership)

Good for lots in community builds and other stuff.  Could also be used for events, there could be a set of events that everyone could look at and copy so there is a standard in some kind of event.

Or a small template build that anyone could duplicate.

Lots of uses of course, could be abused if people use stupid but that's the admin's problem.

No ownership meaning everyone can build, or nobody can build? I'm guessing the first one.

No ownership meaning everyone can build, or nobody can build? I'm guessing the first one.
Maybe Both
if it's output it could be made like this:
SetOwnerShipNone [Restricted]
                           [Free]

Maybe Both
if it's output it could be made like this:
SetOwnerShipNone [Restricted]
                           [Free]
that would actually be better but I was thinking everyone can use.  That'd be a cool feature though.

Would be nice so everybody could duplicate admin bricks.
/support

I like this idea

SetOwnerShip [Restricted] [BL_ID]
                    [Free]
                    [User]
EDIT:            [Duplicator Only]

Could be restricted to or free to or changed to be owned by, leave blank for all.


SetPlayerAsOwner

Sets the player that activated the brick as the owner.


VCE_ifOwnership [==] [BL_ID]
                       [!=]
                       [>=]
                       [<=]
                       [<]
                       [>]
                       [~=]

Triggers true if it matches the condition of the BL_ID, triggers false if it doesn't.

/support
« Last Edit: May 09, 2011, 12:44:15 AM by Christopher P. »

I like this idea It's a classic idea for any RP
/support

I like this idea It's a classic idea for any RP
/support


Well needed for my upcoming RP.