Author Topic: Blockland in 2D mod.  (Read 4251 times)

Yes, there is a top-down view player.
No, this cannot be converted into a side-view player.

There is a setting for player types called "verticalTilt", which by default makes the camera face slightly down towards you in third person. Rotondo's Smash TV player instead made this angle 90 degrees directly down.

There is no similar horizontal tilt option. I can place the camera to the side of your head, but it can still only face forwards, look up or down.

You can't control a player with the viewpoint on a spectator/F8 camera object, only another player. As a result, the v8 "2D style player" used a repeating schedule to move an invisible/tiny bot as a camera to the side of your head thirty times a second. This is as hacky as it sounds, was extremely laggy if more than three people used it at a time and crashed the server if you jumped into water.

There is no good way to do this.
« Last Edit: May 25, 2011, 02:18:34 PM by Space Guy »


Yeah, I remember Space Guy's 2D Playertype. I loved it, except for the fact that it was bugged all to hell. It seems like an easy enough concept to do, but then again I'm not exactly an expert on Torque code.

Yeah, I remember Space Guy's 2D Playertype. I loved it, except for the fact that it was bugged all to hell. It seems like an easy enough concept to do, but then again I'm not exactly an expert on Torque code.

Did you even read what Space Guy just said?

Obviously, since he mentioned it 2 posts before I posted.

It seems like an easy enough concept to do, but then again I'm not exactly an expert on Torque code.

There is no good way to do this.

Space Guy is an expert.

I never said he wasn't.

I made a top-down player type that worked fine based on spaceguy's side view playertype that also worked fine as far as I know. I built a 3-height arena and people ran around trying to shoot each other by navigating to the same height level. It was pretty lame overall but it worked great.