Author Topic: View Model For Project  (Read 1180 times)


Sorry bro, I'm serious sam hd.

Well then I know what game I'm not playing this summer.

Well then I know what game I'm not playing this summer.

Yeah because I'm totally not being sarcastic about being sarcastic.

Yeah because I'm totally not being sarcastic about being sarcastic.

Well it should be a little more obvious next time :U

Well it should be a little more obvious next time :U

Apparently you've never heard of a wonderful little game called Serious Sam HD.

EDIT: And a sense of humor.

Model seems good.

So your going to make a game? Like scripting and all that?

Model seems good.

So your going to make a game? Like scripting and all that?

Yeah. I'm using the javascript compiler in Unity3D.

Not going to make a thread for it unless I actually FINISH it which probably won't happen.

so then keonesan gives up on blocko squad or whatever the forget it was called and begins another game

and the cycle repeats

so then keonesan gives up on blocko squad or whatever the forget it was called and begins another game

and the cycle repeats

Yeah because I totally said I was going to finish it but I do have a lot more time since It's finally summer break.

EDIT: Plus this is about a SINGLE MODEL not an entire game.

Why is the flashlight positioned like he's about to hurl it like a javelin?

Why is the flashlight positioned like he's about to hurl it like a javelin?

Mostly due to my crappy rig system. I'm very restricted to how far I can move/rotate parts without it looking weird.

The arms look... I don't know how to explain it. Do you have edgesplit on or something? If you do, it doesn't look good on the arms.
Also, someone said this, but the flashlight needs to be farther back.

The arms look... I don't know how to explain it. Do you have edgesplit on or something? If you do, it doesn't look good on the arms.
Also, someone said this, but the flashlight needs to be farther back.

I have an edgesplit on the flashlight only for the purpose of properly importing it into Unity3D. Which now brings up the question of that's affecting the animation.

I'll try to move the flashlight back but like I said it's hard to make drastic poses without it looking ugly.

I have an edgesplit on the flashlight only for the purpose of properly importing it into Unity3D. Which now brings up the question of that's affecting the animation.

I'll try to move the flashlight back but like I said it's hard to make drastic poses without it looking ugly.
I've worked with Unity3D a little and I don't think you can leave the modifier on. You have to apply it for it to work. I'm not positive though.