This is a really rough sketch for a view model. The final product will be used in a first person exploring/horror kind of game that will build more on atmosphere rather than the whole monster jumping out at you thing.
It's not textured yet and I've been having issues with importing it into Unity3D. The animation looks fine in Blender but when in Unity3D the flashlight is offset. I plan on exporting them into two different files when I get a chance and seeing if that works.
Please provide feedback, suggestions, and any ideas as to how to fix this annoying animation issue that I've been trying to solve for hours.



