Author Topic: Event: IfWalking/Running  (Read 326 times)

Two events. IfWalking and IfRunning.

IfRunning would activate if the player is moving normally at the time the event is triggered, IfWalking would activate if the player is holding the "C" key to walk, at the time the event is triggered. If the player isn't moving, nothing would happen.

I can only see this working with the OnPlayertoutch event though.

use the xyz velocity inputs.

I did this when I was making my fart cannon evented contraption.

Where are those?

It would still be nice in a simple event form though..


You can check the players velocity on the axes with VCE.