The editor wand was a powerful tool but it only existed to make up for v002's shortcomings. The "complexity" was the result of necessity; the performance issues that plagued it are not present in "retail".
The real pity is that there is no official way to have moving bricks. Sure, we have JVS content and some others have hacked together moving interiors, but I'm still waiting on a proper implementation by Badspot. It may simply be that it isn't feasible to make a convincing, glitch-free, low-cost moving "brick" in the engine.