Author Topic: Hiding nodes on a weapon image  (Read 658 times)

I have tryed selecting the objects ID and tryed gunimage.hidenode(ALL); but it doesent work, the only way I can finish my GIF replicator item is by using a loop of hidenode :( theres gotta be a way to hide the nodes of an item image

I would appreciate this information as well.

I dont know the detials - but its going to be the same way the player nodes work.  %obj.hideNode("name")  .. but where you get "name" from... I dunno for sure, i think that will be from your modeling program.

item images do not have nodes, therefor I need to figure out a way to do it either without using hidenode, or giving the weapon nodes somehow