Poll

What do you prefer to do with Events?

Actual Stuff:--- Doors, lamps...
0 (0%)
Mechanisms of Actual stuff:--- (advanced ones) Such like elevators.
7 (53.8%)
From 1000 to 1700 RP Items:--- Potions, Poisons, Damaging bricks... Traps...
1 (7.7%)
Bot Working:--- Making Bots Move, Have Emotions, Do Some Stuff, basically, Animate them.
0 (0%)
Gamemode Creating:--- Editing huge quantity of stuff via events to create full gamemodes.
5 (38.5%)

Total Members Voted: 13

Author Topic: Blockland Events  (Read 6856 times)

Who said I used relays?

Relays suck, I only use variables lol.
Can you release that save? I'd like to see how that's done.

Since everyone else is bragging about their events, here comes Icy!

My digital piano which has a memory system, uses over 13,000 events.

A piano that sloppily plays Maple Leaf rag is here also.
You used the term CPU incorrectly lol.
I see no registers or ALU components.

Can you release that save? I'd like to see how that's done.
I'll host it really fast and I'll show you it. Otherwise I'd have to list out all the used events.

You used the term CPU incorrectly lol.
I see no registers or ALU components.
I'll host it really fast and I'll show you it. Otherwise I'd have to list out all the used events.
Alright, PM me when it's up


How come I get the distinct impression this fellow posted in the WRONG Topic?

I was bored a few days ago so I made an evented gamemode where I could wirelessly select a player as a bomb by saying his name, Selecting him by pressing the button, then arming him.

I also made a keypad where I can control the player's movement.

If you want the save you can have it lol.

sure... I want to see how it is done and/or get inspired to make something including some of the events that that uses! note that I got inspired on a clock to make a time bomb...

edit1: also, made a pool of what you prefer to do with events.
« Last Edit: July 31, 2011, 06:10:56 PM by ThunderStorm »

delays are good if you need to use relays for something.

Also, posting that stamina potion is based on mp potion so you dont  need tut for making it.
no one accepted challenge so I will tell you poison potion some time after I realy see no one accepts it. now the morph potion model:

OnActivate Self Disapear how-much-time-you-want
OnActivate Client ChatMessage 'you turned into 'playertype''
OnActivate Player ChangeDataBlock 'playertype'

simple
« Last Edit: August 02, 2011, 07:55:10 AM by ThunderStorm »