Author Topic: 2D playertype  (Read 793 times)

I heard a lot of people said its not possible couldn't you just make the player have no left and right speed and then make there camera aimed to one side of them?


what part of it can't be done the sideways camera?

Yes. Everything else is easy.

Didnt someone make a 2D Mario minigame before? I remember seeing a video of it, but its fail-binned now.

Didnt someone make a 2D Mario minigame before? I remember seeing a video of it, but its fail-binned now.
Space Guy but the player type was very hacky and far too laggy for conventional use. This matter has been discussed too many times over the years and every time the answer is the same. It cannot be done.

is it possible to like stick someone into freelooking left or right?

findclientbyname("yournamehere").player.setplayerscale("1 0.1 1");

findclientbyname("yournamehere").player.setplayerscale("1 0.1 1"); tl;dr
I was talking about sideways cameras not a flat player

I think there might be a third person camera node or something, but I'm not sure. There's already camera offset in scripts, and I'm pretty sure that camera angle is possible too, so this has a chance of being possible.

There is a topdown player though. Why not put instead make the camera on the side of the player instead on top and take away its ability to move left and right. Only problem would be turning around though.

I think there might be a third person camera node or something, but I'm not sure. There's already camera offset in scripts, and I'm pretty sure that camera angle is possible too, so this has a chance of being possible.
There is a topdown player though. Why not put instead make the camera on the side of the player instead on top and take away its ability to move left and right. Only problem would be turning around though.

what part of it can't be done the sideways camera?
Yes. Everything else is easy.

Learn to read.

I believe it was Chrono or Truce who said this.
The player camera cannot be angle to be at the side of the player, it is protected in the default game files. The 2D player type that was made before was a bot that spawned to the side of you the result of this was a very hacky/glitchy script.

In simplier terms, in cannot be done in an efficient way. There are no "what if"'s when something is protected in the default game scripts. The only way to do it would be a very glitchy/hacky work around.
« Last Edit: August 04, 2011, 03:15:43 AM by Daenth »

thank you someone who answer my curiosity finally.
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