Ever heard of "clientcmdtimescale(".2");" ???
It works..... but badspot and ephi would fail the addon due to being abusive
An add-on that uses this was recently released, it was failed because it
does not workTo a common player, who simply goes on to another server, and types 'clientcmdtimescale(0.2);' it looks like it works.
But a quality add-on maker is not a common player, and would thoroughly test the effects of this in every situtation possible
Using clientCmdTimescale on a single person results in:
-Issues with that player seeing other players (or any moving object) in locations where they aren't. If you think about it, you realize you simply can not have two objects moving at two different speeds, yet still be in the same location at the same time, without the object jumping to the proper location occasionally.
-If the host of a server used clientCmdTimescale, every other player lags, and anything making use of schedules is messed up.
Additionally, even if these complications did not occur, it still wouldn't work as a solution. This only affects the view of the client that the clientCmd is called on,
it does not affect the speed that other players see that player's death animation