Author Topic: Gamemode_frenzy  (Read 433 times)

I was thinking about stuff, random stuff. Then I thought about garryware. Then carried on thinking, and expanded it into this.

Would require
Slayer/TDM (obviously.)
Stock weapons (Uses rocket L, Sword and the gun)
Kaje's sniper
Ephi's shotgun
Instagib player
Counter strike player

The basic idea
1-5 minuite rounds with 10 second intervals.

In the 10 second interval, the specs for the round is started.
The specs follow this:
We will use <Weapon> as the <playertype> at <Timescale>!
So this can leave you with a slowmo rocket launcher instagib round, or a hyperspeed sniper match with the helmet+armour playertype.
Occasionally, we can throw you into a "frenzy" round, where you have every weapon, play as the quake player, and the game will run at 1.5X speed!

In the 10 second interval, there are no weapons, chill for a bit.

If gamemodes cannot affect the timescale, then I don't know what to put in it's place.
« Last Edit: September 19, 2011, 04:51:20 PM by Mecha »

it sounds easy to make, and gamemodes can change the timescale

it sounds easy to make, and gamemodes can change the timescale
Neat.

i'll probably make this if i can figure out how to set the weapons of people in slayer
as well as time limits and things, i'd also add on the nomove playertype for the 10 second startup

i'll probably make this if i can figure out how to set the weapons of people in slayer
as well as time limits and things, i'd also add on the nomove playertype for the 10 second startup
You can move in the 10 second interval.

Also, if possible, could you add a config for the 5 usable weapons?
« Last Edit: September 19, 2011, 05:14:07 PM by Mecha »