Author Topic: Bot FOV? (and if it's possible!)  (Read 1306 times)

http://www.youtube.com/watch?v=dXo9T7NSwjA

After watching this modders video, I was wondering if this is possible. Basically a FOV (field of view) for mobs, allowing you to sneak up and easily evade mobs, and add realism. Of course, I dont want it exactly like this because, the attacking like (the red) is kind of dumb. I personally prefer the bot reacted upon attacked and followed instantly; but thats just personal thoughts.

so the question is, is this possible? if yes, can someone find a solution?

also basically requesting pathfinding and its basics.
« Last Edit: October 18, 2011, 08:52:25 PM by Derroith »

It should be possible, using a container search and using their forward vector to see what is in front of them, but probably an annoying script to make.

It should be possible, using a container search and using their forward vector to see what is in front of them, but probably an annoying script to make.
ah, something among those lines were rolling around in my head. Yeah, considering how much the bot would move and such, probably lag the host as well.

i don't see why it'd lag though

ah, something among those lines were rolling around in my head. Yeah, considering how much the bot would move and such, probably lag the host as well.

Probably not lag. But a lot of script work.

Probably not lag. But a lot of script work.
i don't see why it'd lag though
Think of it as Ibans zombies, the think time- the higher it is, the more it lags. These bots will obviously have to be very smart, and just about 5-10 of them could be laggy.

As for the script work, yeah, it would take alot of work but it would change blockland.

FOV has been done before with bots.

Think of it as Ibans zombies, the think time- the higher it is, the more it lags. These bots will obviously have to be very smart, and just about 5-10 of them could be laggy.

As for the script work, yeah, it would take alot of work but it would change blockland.
that doesn't mean that you need a high think time :D