Author Topic: WH40K stuff  (Read 1501 times)

Simple stuff here.

Space marine playertype
Has 300 health and 100 armour. Armour soaks up all hits, and it regenerates pretty quickly. When yer armour is bust, your health starts taking the hits. It regenerates slower, but you don't need full health to regenerate armour. It can only jump 1cm in the air(So realistic!) and you move pretty slowly.

Devestator marine
200 armour instead of 100. So much slower. also, no jumping.

Assault marine
Has a jumppack and 50 armour. A bit faster than the tactical marine.

Chainsword
Vrrrrrmmmm. Take the default sword, give it a bit of a bigger range, Slower speed, and 50 damage a hit.

Bolter
30 damage at the same firerate as the T+T assault rifle, but with 30 rounds. A bit more accurate than the T+T battlerifle. raycasts, too.

Bolt pistol
Also raycasts. 20 damage with 10 rounds a mag. semi automatic.

Heavy bolter
400 rounds a magazine, and fires at the same rate as the T+T battle rifle, but it has heat like the T+T lmg. pretty innacurate, but at 30 damage a bullet, you will like it loads.

Stalker bolter
100 damage. 10 rounds. semi auto. BASICALLY A SNIPER RIFLE

Space marine armor is made to help you run faster and be more agile, not to make ou slower.

Space marine armor is made to help you run faster and be more agile, not to make ou slower.
It's only a tiny bit though, this is in comparison to a blockhead's speed and Titus' speed in Space Marine.


Remove the regeneration altogether and why the hell would bolters be raycast.

no
you're right should be more like 45

when you pay attention to the lore the spess mahrens are loving ridiculously op, power armor can take tank shells right to the chest and the heat of the blast will cause as much discomfort to the marine as the force of being hit in the chest with a goddamn tank shell, and bolter rounds are literally small rockets with HE warheads

basically all that's dangerous in single combat to a spess mahren is another spess mahren, hence the weapons and armor being basically overpowered isn't all that ludicrous. you could put together a dm of a single marine vs five other players or something


also power armor's stuff to make you faster is to compensate for its own weight, you'll still be a bit slower than a non-power-armored troop


as for balancing the numbers:
Change armor and health values; 150 health (slightly more than a normal human from all that genetic modification) that regenerates slowly, 150 armor that does not regenerate normally (armor pickups?)
Normal marine armor can jump ~half its height (essentially vaulting low walls)
Devastator marine would have 200 armor instead of 150 and move slightly slower, cannot jump
Assault marine is just a normal marine with a jump-pack (ie, they can jump and jet, not much fuel but fairly rapid recharge - maybe 5 seconds leap and recharge in 4 seconds - rather than normal recharge, on release of jet, fuel is set to 0 and 4 seconds later, set to full)

Bolter: 30 damage, moderate fire rate (~3 shots per second), moderate spread (large enough to miss a blockhead at 32 block range, spess mahrens are not and have never been anything other than frontline troops), 30 rounds then reload
Bolt Pistol: 24 damage, moderate fire rate semi-auto, less spread than a regular bolter, 16 rounds then reload
Heavy Bolter: 36 damage, slightly faster fire rate (~5 shots per second), same spread as a normal bolter, incurs speed loss for non-devastators and restricts jump-jet usage while carried, 400 rounds then discarded

Multi-Melta or Heavy Flamer: 4 damage per tick, ticks one raycast per 0.2 second (20dps), ~12 block range, double damage vs armor in case of Multi-Melta, double damage vs health for Flamer, speed loss/no jump-jets as per Heavy Bolter, approximately 30 seconds worth of fuel then discarded

Lascannon: 80 damage, 150% damage (120) vs vehicles, when hitting an armored marine deals up to 50% damage to the armor as if it were a vehicle (up to 60 damage, or less if less armor remains) and remaining % of base damage is dealt to health, 5 shots then discarded


I would totally script these if i scripted anything anymore

you're right should be more like 45
More like 100.
A bolt is an explosive round the size of a soda can that penetrates armor and then explodes. A single one would turn anyone not wearing a car for armor into a stain on the wall or do significant damage to said armor.

More like 100.
A bolt is an explosive round the size of a soda can that penetrates armor and then explodes. A single one would turn anyone not wearing a car for armor into a stain on the wall or do significant damage to said armor.
It's designed to be OP versus a non space marine, and balanced against another space marine. Yeah, 40-50 damage sounds better. Scale accordingly to the bolt pistol.

it's doesn't matter what numbers you put in, it'd still be incorrect.
you can't kill a space marine with e.g. an AK47 even if you constantly spam bullets at him for a week.

You want to add this to a game where the players aren't even half as tough as those orks.
« Last Edit: November 01, 2011, 06:10:32 PM by Nymethus »

it's doesn't matter what numbers you put in, it'd still be incorrect.
you can't kill a space marine with e.g. an AK47 even if you constantly spam bullets at him for a week.

You want to add this to a game where the players aren't even half as tough as those orks.

Alright.

5,000,000 HP and 2,000,000 Armour.