Code:
if (!$RainbowPlayerBindings)
{
$remapDivision[$remapCount] = "Rainbow Player";
$remapName[$remapCount] = "Activate/Deacticate";
$remapCmd[$remapCount] = "RainbowPlayerToggle";
$remapCount++;
$RainbowPlayerBindings=true;
}
$RainbowPlayerCount = 0;
$RainbowPlayerFlag = 0;
$RainbowPlayerTempPack = $pref::Avatar::PackColor;
$RainbowPlayerTempHat = $pref::Avatar::HatColor;
$RainbowPlayerTempLLeg = $pref::Avatar::LLegColor;
$RainbowPlayerTempRLeg = $pref::Avatar::RLegColor;
$RainbowPlayerTempAccent = $pref::Player::AccentColor;
$RainbowPlayerTempHead = $pref::Player::HeadColor;
$RainbowPlayerTempHip = $pref::Player::HipColor;
$RainbowPlayerTempRhand = $pref::Player::RhandColor;
$RainbowPlayerTempLHand = $pref::Player::LHandColor;
$RainbowPlayerTempRArm = $pref::Player::RArmColor;
$RainbowPlayerTempLArm = $pref::Player::LArmColor;
$RainbowPlayerTempTorso = $pref::Player::TorsoColor;
$RainbowPlayerTempSecondPack = $pref::Avatar::SecondPackColor;
function RainbowPlayerToggle(%val)
{
if(%val)
{
if($RainbowPlayerFlag==0)
{
$RainbowPlayerFlag=1;
$RainbowPlayerTempPack=$pref::Avatar::PackColor;
$RainbowPlayerTempHat=$pref::Avatar::HatColor;
$RainbowPlayerTempLLeg=$pref::Avatar::LLegColor;
$RainbowPlayerTempRLeg=$pref::Avatar::RLegColor;
$RainbowPlayerTempAccent=$pref::Avatar::AccentColor;
$RainbowPlayerTempHip=$pref::Avatar::HipColor;
$RainbowPlayerTempRHand=$pref::Avatar::RHandColor;
$RainbowPlayerTempLHand=$pref::Avatar::LHandColor;
$RainbowPlayerTempLArm=$pref::Avatar::LArmColor;
$RainbowPlayerTempRArm=$pref::Avatar::RArmColor;
$RainbowPlayerTempTorso=$pref::Avatar::TorsoColor;
$RainbowPlayerTempHead=$pref::Avatar::HeadColor;
$RainbowPlayerTempSecondPack=$pref::Avatar::SecondPack;
RainbowPlayerLoop();
}
else if($RainbowPlayerFlag==1)
{
$RainbowPlayerFlag=0;
cancel($RainbowPlayer);
$pref::Avatar::PackColor=$RainbowPlayerTempPack;
$pref::Avatar::HatColor=$RainbowPlayerTempHat;
$pref::Avatar::LLegColor=$RainbowPlayerTempLLeg;
$pref::Avatar::RLegColor=$RainbowPlayerTempRLeg;
$pref::Avatar::AccentColor=$RainbowPlayerTempAccent;
$pref::Avatar::HipColor=$RainbowPlayerTempHip;
$pref::Avatar::RHandColor=$RainbowPlayerTempRHand;
$pref::Avatar::LHandColor=$RainbowPlayerTempLHand;
$pref::Avatar::HeadColor=$RainbowPlayerTempHead;
$pref::Avatar::LArmColor=$RainbowPlayerTempLArm;
$pref::Avatar::RArmColor=$RainbowPlayerTempRArm;
$pref::Avatar::TorsoColor=$RainbowPlayerTempTorso;
$pref::Avatar::SecondPackColor=$RainbowPlayerTempSecondPack;
clientcmdupdateprefs();
}
}
}
function rainbowreset()
{
cancel($RainbowPlayer);
$pref::Avatar::PackColor=$RainbowPlayerTempPack;
$pref::Avatar::HatColor=$RainbowPlayerTempHat;
$pref::Avatar::LLegColor=$RainbowPlayerTempLLeg;
$pref::Avatar::RLegColor=$RainbowPlayerTempRLeg;
$pref::Avatar::AccentColor=$RainbowPlayerTempAccent;
$pref::Avatar::HipColor=$RainbowPlayerTempHip;
$pref::Avatar::RHandColor=$RainbowPlayerTempRHand;
$pref::Avatar::LHandColor=$RainbowPlayerTempLHand;
$pref::Avatar::LArmColor=$RainbowPlayerTempLArm;
$pref::Avatar::RArmColor=$RainbowPlayerTempRArm;
$pref::Avatar::HeadColor=$RainbowPlayerTempHead;
$pref::Avatar::TorsoColor=$RainbowPlayerTempTorso;
$pref::Avatar::SecondPackColor=$RainbowPlayerTempSecondPack;
clientcmdupdateprefs();
}
function RainbowPlayerLoop()
{
if($RainbowPlayerCount > 63)
$RainbowPlayerCount = 0;
$R=0.5+0.5*mSin($RainbowPlayerCount*3.14/16.0);
$G=0.5+0.5*mSin($RainbowPlayerCount*3.14/16.0+21.0);
$B=0.5+0.5*mSin($RainbowPlayerCount*3.14/16.0+42.0);
$pref::Avatar::PackColor=$R SPC $G SPC $B SPC "1";
$pref::Avatar::HatColor=$R SPC $G SPC $B SPC "1";
$pref::Avatar::LLegColor=$R SPC $G SPC $B SPC "1";
$pref::Avatar::HeadColor=$R SPC $G SPC $B SPC "1";
$pref::Avatar::RLegColor=$R SPC $G SPC $B SPC "1";
$pref::Avatar::AccentColor=$R SPC $G SPC $B SPC "1";
$pref::Avatar::HipColor=$R SPC $G SPC $B SPC "1";
$pref::Avatar::RHandColor=$R SPC $G SPC $B SPC "1";
$pref::Avatar::LHandColor=$R SPC $G SPC $B SPC "1";
$pref::Avatar::LArmColor=$R SPC $G SPC $B SPC "1";
$pref::Avatar::RarmColor=$R SPC $G SPC $B SPC "1";
$pref::Avatar::TorsoColor=$R SPC $G SPC $B SPC "1";
$pref::Avatar::SecondPackColor=$R SPC $G SPC $B SPC "1";
clientcmdupdateprefs();
$RainbowPlayerCount++;
$RainbowPlayer=schedule(100,0,RainbowPlayerLoop);
}
Credit to Boomlinde for the Client.