Author Topic: RainbowMe Client Code  (Read 2307 times)

Can someone tell me how to change the " Client_RainbowMe " codes to the parts I want it to affect? If so, that would be great.
OR, if you could send me a Client with that in it, that would also be acceptable.

Thanks,
Mythic

You don't want this add-on, most servers have an auto-kick for if you have it.

Yes, and Rainbow doesn't work anymore since v17 or so.

Yes, and Rainbow doesn't work anymore since v17 or so.


Funky player still works

Yes, and Rainbow doesn't work anymore since v17 or so.
Rainbow player still works.

A friend gave me the full-working Rainbow-Player. Not the bad one that won't change your torso, the good one. Yet I rarely use it at all.

Yes, and Rainbow doesn't work as well as before anymore since v17 or so.

Fixed

You don't want this add-on, most servers have an auto-kick for if you have it.
How come? I've never had any problem with people using it.

How come? I've never had any problem with people using it.
Some servers, including mine have DrenDran's addon. If your avatar changes to fast it kicks you.

How come? I've never had any problem with people using it.
it lags extremely.

it lags extremely.
It's never lagged my server when my friends use it.

in term it only really lagged people who were using a pentium II
the rest is propaganda

Wasn't this more aesthetic than anything anyway?

I don't think people should of complained to Badspot in the first place.

Okay, back to Coding.
Just copy and paste a code and I'll thank you some way.
I would like:
Hat
Torso
Both Arms
Both Feet
To have Rainbow.

Okay, back to Coding.
Just copy and paste a code and I'll thank you some way.
I would like:
Hat
Torso
Both Arms
Both Feet
To have Rainbow.

Code:
if (!$RainbowPlayerBindings)
{
    $remapDivision[$remapCount] = "Rainbow Player";
    $remapName[$remapCount] = "Activate/Deacticate";
    $remapCmd[$remapCount] = "RainbowPlayerToggle";
    $remapCount++;
    $RainbowPlayerBindings=true;
}

$RainbowPlayerCount = 0;
$RainbowPlayerFlag = 0;
$RainbowPlayerTempPack   = $pref::Avatar::PackColor;
$RainbowPlayerTempHat    = $pref::Avatar::HatColor;
$RainbowPlayerTempLLeg   = $pref::Avatar::LLegColor;
$RainbowPlayerTempRLeg   = $pref::Avatar::RLegColor;
$RainbowPlayerTempAccent = $pref::Player::AccentColor;
$RainbowPlayerTempHead   = $pref::Player::HeadColor;
$RainbowPlayerTempHip    = $pref::Player::HipColor;
$RainbowPlayerTempRhand  = $pref::Player::RhandColor;
$RainbowPlayerTempLHand  = $pref::Player::LHandColor;
$RainbowPlayerTempRArm   = $pref::Player::RArmColor;
$RainbowPlayerTempLArm   = $pref::Player::LArmColor;
$RainbowPlayerTempTorso  = $pref::Player::TorsoColor;
$RainbowPlayerTempSecondPack = $pref::Avatar::SecondPackColor;

function RainbowPlayerToggle(%val)
{
    if(%val)
    {
   if($RainbowPlayerFlag==0)
   {
       $RainbowPlayerFlag=1;
       $RainbowPlayerTempPack=$pref::Avatar::PackColor;
       $RainbowPlayerTempHat=$pref::Avatar::HatColor;
       $RainbowPlayerTempLLeg=$pref::Avatar::LLegColor;
       $RainbowPlayerTempRLeg=$pref::Avatar::RLegColor;
       $RainbowPlayerTempAccent=$pref::Avatar::AccentColor;
      $RainbowPlayerTempHip=$pref::Avatar::HipColor;
      $RainbowPlayerTempRHand=$pref::Avatar::RHandColor;
      $RainbowPlayerTempLHand=$pref::Avatar::LHandColor;
      $RainbowPlayerTempLArm=$pref::Avatar::LArmColor;
      $RainbowPlayerTempRArm=$pref::Avatar::RArmColor;
      $RainbowPlayerTempTorso=$pref::Avatar::TorsoColor;
      $RainbowPlayerTempHead=$pref::Avatar::HeadColor;
      $RainbowPlayerTempSecondPack=$pref::Avatar::SecondPack;
       RainbowPlayerLoop();
   }

   else if($RainbowPlayerFlag==1)
   {
       $RainbowPlayerFlag=0;
       cancel($RainbowPlayer);
       $pref::Avatar::PackColor=$RainbowPlayerTempPack;
       $pref::Avatar::HatColor=$RainbowPlayerTempHat;
       $pref::Avatar::LLegColor=$RainbowPlayerTempLLeg;
       $pref::Avatar::RLegColor=$RainbowPlayerTempRLeg;
       $pref::Avatar::AccentColor=$RainbowPlayerTempAccent;
       $pref::Avatar::HipColor=$RainbowPlayerTempHip;
       $pref::Avatar::RHandColor=$RainbowPlayerTempRHand;
       $pref::Avatar::LHandColor=$RainbowPlayerTempLHand;
            $pref::Avatar::HeadColor=$RainbowPlayerTempHead;
       $pref::Avatar::LArmColor=$RainbowPlayerTempLArm;
       $pref::Avatar::RArmColor=$RainbowPlayerTempRArm;
       $pref::Avatar::TorsoColor=$RainbowPlayerTempTorso;
       $pref::Avatar::SecondPackColor=$RainbowPlayerTempSecondPack;
       clientcmdupdateprefs();
   }
    }
}

function rainbowreset()
{
    cancel($RainbowPlayer);
    $pref::Avatar::PackColor=$RainbowPlayerTempPack;
    $pref::Avatar::HatColor=$RainbowPlayerTempHat;
    $pref::Avatar::LLegColor=$RainbowPlayerTempLLeg;
    $pref::Avatar::RLegColor=$RainbowPlayerTempRLeg;
    $pref::Avatar::AccentColor=$RainbowPlayerTempAccent;
    $pref::Avatar::HipColor=$RainbowPlayerTempHip;
    $pref::Avatar::RHandColor=$RainbowPlayerTempRHand;
    $pref::Avatar::LHandColor=$RainbowPlayerTempLHand;
    $pref::Avatar::LArmColor=$RainbowPlayerTempLArm;
    $pref::Avatar::RArmColor=$RainbowPlayerTempRArm;
    $pref::Avatar::HeadColor=$RainbowPlayerTempHead;
    $pref::Avatar::TorsoColor=$RainbowPlayerTempTorso;
    $pref::Avatar::SecondPackColor=$RainbowPlayerTempSecondPack;
    clientcmdupdateprefs();
}

function RainbowPlayerLoop()
{
    if($RainbowPlayerCount > 63)
   $RainbowPlayerCount = 0;

    $R=0.5+0.5*mSin($RainbowPlayerCount*3.14/16.0);
    $G=0.5+0.5*mSin($RainbowPlayerCount*3.14/16.0+21.0);
    $B=0.5+0.5*mSin($RainbowPlayerCount*3.14/16.0+42.0);
    $pref::Avatar::PackColor=$R SPC $G SPC $B SPC "1";
    $pref::Avatar::HatColor=$R SPC $G SPC $B SPC "1";
    $pref::Avatar::LLegColor=$R SPC $G SPC $B SPC "1";
    $pref::Avatar::HeadColor=$R SPC $G SPC $B SPC "1";
    $pref::Avatar::RLegColor=$R SPC $G SPC $B SPC "1";
    $pref::Avatar::AccentColor=$R SPC $G SPC $B SPC "1";
    $pref::Avatar::HipColor=$R SPC $G SPC $B SPC "1";
    $pref::Avatar::RHandColor=$R SPC $G SPC $B SPC "1";
    $pref::Avatar::LHandColor=$R SPC $G SPC $B SPC "1";
    $pref::Avatar::LArmColor=$R SPC $G SPC $B SPC "1";
    $pref::Avatar::RarmColor=$R SPC $G SPC $B SPC "1";
    $pref::Avatar::TorsoColor=$R SPC $G SPC $B SPC "1";
    $pref::Avatar::SecondPackColor=$R SPC $G SPC $B SPC "1";
    clientcmdupdateprefs();
    $RainbowPlayerCount++;
    $RainbowPlayer=schedule(100,0,RainbowPlayerLoop);
}