Author Topic: Why do fps have no legs?  (Read 3127 times)

in Amnesia, the model for Daniel is an arm
you play a floating, mobile arm
that talks n' such!
Same for Half-Life Source

Dead Island has legs.

I think it's just difficult to make legs look not weird with a first person perspective. Most devs focus on other stuff because legs aren't important.

It is a huge performance issue too.
Having legs to look nice would need a pretty high polly count and the high resolution texture to keep it from looking ugly.

But I think they just don't feel like it.

Why the hell do you want to look at your feet in the middle of a firefight?

You don't always shoot every single minute.

I'm tired of people asking why games don't have something. Go play dead island, If you look down you'll see your legs.

Why are legs so important? Who cares if you can't see your legs?

its because when you are in first person, they figure they dont even have to make a charactor model.
you literally are a camera flying around with a floating gun/arm

That has got to be the stupidest thing I've ever heard anyone complain about in a video game. Modeling legs is pointless, just a waste of time. Oh no, you can't look down and see your legs! Hang the developers!

Don't they usually model the waist as well as the legs?

I hate looking straight down seeing how I'm a pair of floating arms.


Crysis 2 has legs, but they're attatched to the viewmodel, so when you use ironsights, they zoom in with you  :cookieMonster:

You know what I also hate? First person shooters have no depth perception for the hands.

Don't they usually model the waist as well as the legs?

They only model the body in third person perspective for multiplayer purposes only. The first person perspective is just hands.

Duke Nukem Forever uses the third person model for the first person perspective but the legs are set as the viewpoint so you don't see the chest unless you are sitting down.