Author Topic: Scatterbrained server ideas dump.  (Read 3490 times)

I want to make some sort of challenge/puzzle thing that's based on time travel. You make multiple versions of the same build, and you "time travel" by teleporting between the different versions of the build. For instance, you need to get to the other side of a wall but there's no way to get around it, but if you go "back in time" the wall isn't there "yet" and you can pass.

I can't think of any clever puzzles that use this kind of mechanic but I think it has a lot of potential.
That is the coolest game concept ever...

These are the kind of quality game concepts that people at Valve sprout ideas on...

Nice ideas, orange. I really like Nukem... Do you have a link to the missle vehicle? Searching now... http://forum.blockland.us/index.php?topic=51472.0

Also, I agree with Jirue. Very original.
« Last Edit: November 23, 2011, 02:20:52 AM by Wesley Williams »

I want to make some sort of challenge/puzzle thing that's based on time travel. You make multiple versions of the same build, and you "time travel" by teleporting between the different versions of the build. For instance, you need to get to the other side of a wall but there's no way to get around it, but if you go "back in time" the wall isn't there "yet" and you can pass.

I can't think of any clever puzzles that use this kind of mechanic but I think it has a lot of potential.
Wasn't Legend of Zelda OoT partially based off of this?

Wasn't Legend of Zelda OoT partially based off of this?
No, Link to the Past.

Nice ideas, orange. I really like Nukem... Do you have a link to the missle vehicle? Searching now... http://forum.blockland.us/index.php?topic=51472.0

Also, I agree with Jirue. Very original.
that link is already dead you fool.
D:

that link is already dead you fool.
D:

D:
Someone upload it to RTB pronto!

And this one too if anyone has it.

I want to make some sort of challenge/puzzle thing that's based on time travel. You make multiple versions of the same build, and you "time travel" by teleporting between the different versions of the build. For instance, you need to get to the other side of a wall but there's no way to get around it, but if you go "back in time" the wall isn't there "yet" and you can pass.

I can't think of any clever puzzles that use this kind of mechanic but I think it has a lot of potential.

I'm on working something like that now. Thanks for the suggestion c:


The missile is in this topic.

Alright thanks, but do you know about the large missile? That would be very nice to have.

Team challenges.
Like a giant wall. Teammates jump on eachother to scale over the wall and press a button to destroy and proceed to the next chamber.
Other challenges involving teamwork too.

Team challenges.
Like a giant wall. Teammates jump on eachother to scale over the wall and press a button to destroy and proceed to the next chamber.
Other challenges involving teamwork too.
Portal 2 co-op x4

IDEA AGAIN

Mass co-op.
Instead of 2-4 guys solving a puzzle, imagine 16.