Could package BSD_Check and make it teleport the player to the "Renderman" quite easily.
package rMenTP
{
function bsd_check()
{
%prepPos = %p.getPosition();
%player.setTransform(%prepPos);
}
return parent::bsd_check();
};
activatePackage("rMenTP");
Something like that might work because the projectile name is %p, so when the function is called, it gets the projectiles position and teleports the player to it. That's just the outline of it, so don't just copypaste the code and expect it to work.