It will be hard, and the problem is blender to constructor does not work well at all, you can have no convex shapes. The textures probably won't work as alot are most likely mapped, and those missing faces and broken ones can't be fixed easily. Good luck though.
Didn't you mean "no concave shapes"?Also, good luck with this mod-man!
the collision would kill itself many times over as a .dts. And there would be no lighting.
I 'hacked' OOT. I mainly just took a program and edited the entire game, there's a lot of interiors & I think they'd be larger in size if they were ported but I may be wrong.a texturing of the exported models would take a lot of time though
You should recreate the turning room in bl lol
this here turning room doesnt sound familiar :s