Author Topic: Kingdoms of Amalur: Reckoning  (Read 592 times)

Kingdoms of Amalur: Reckoning

A Hero's Guide to Amalur: A New World to Discover

Awww yeah. Welcome to Reckoning, baby.

Official site

Info

Kingdoms of Amalur: Reckoning is a single-player action role-playing game for Microsoft Windows, Xbox 360 and PlayStation 3. Ken Rolston, the lead designer of The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion, acts as the game's executive designer. Additionally, noted fantasy author R.A. Salvatore created the game universe and lore, with Todd McFarlane, creator of Spawn, working on the artwork, and Grant Kirkhope, long-time composer for Rare Ltd., creating the musical score. It is being developed by 38 Studios and Big Huge Games. The game was released on February 7, 2012 in North America and will be released on February 10, 2012 in Europe. The first public demonstration was at the Penny Arcade Expo East 2011 held in Boston, Massachusetts, United States on March 11, 2011.

Kingdoms of Amalur will feature "5 distinct regions, 4 playable races, and 3 class trees with 22 abilities per tree." The 4 playable races are the Almain (noble Humans) the Ljosalfar (Light Elves), the Dokkalfar (Dark Elves), and the Varani (nomadic Humans). The 3 class (or ability) trees are Might, Finesse, and Sorcery; they correspond to the fighter, rogue, and mage classes respectively. The player starts off as a "blank slate," waking up in a pile of corpses after returning from the dead. The game will utilize a unique "destiny" system, whereby the player can invest in a skill-tree system to unlock various "destinies," which acts as the class system for the game. Combat works based on the timing of button presses, similar to the style of an action RPG, with occasional quicktime events like those in the God of War series. Lead combat designer Joe Quadara, however, emphasized that "twitch skill is only going to get you so far. Strategy and proper RPG playing is going to get you farther." 38 Studios founder Curt Schilling said that the style of the game would be a marriage between God of War and Oblivion.

Enough talk, time for pictures.


Discuss, primitives.

It looks interesting, but a bit generic. I'll wait for a few reviews before I decide if I'll get it or not.

This game, after playing the demo two days before release, seems uber easy and boring to boot.

The combat is not "Unique" in the slightest.  It's mainly click and win.  The combo system is useless as things die so easily by using the basic attack (Which gets it's own combo after a single upgrade to make it better...)

Another issue - The world itself.  Everything looks the same.  The enemies are the same.  The actions are the same.  The npcs aren't uniquely scripted more than different chat messages.  The enemies all run at you, stop and wait, or move to the side to dodge.  Predictable.

Lag?  I remember long loading screens, and occasional freezing when using simple commands like "Roll" or "Loot".  Could be just me, but remember:  This game involves EA, a terrible company.  I also can run Skyrim on max graphical settings without any slowdown.  Something is wrong here.

The "Skills" and "Abilities" are nothing more than useless combo upgrade, or simple damage/health/mana increases.  The uniqueness is staggeringly absent.

As for "4 races!"  I can see that two are clearly human, one is definitely an elf, and the other is... both at once?  They're all the same.  At least WoW, hate it or not, has variety.  They could have at least copied races from other games.  Where are the Dwarves?

Anyway, this topic had one comment and it was on the second page.  I thought I'd add some of my opinions to it as a small bump back to first base.

This game, after playing the demo two days before release, seems uber easy and boring to boot.

The combat is not "Unique" in the slightest.  It's mainly click and win.  The combo system is useless as things die so easily by using the basic attack (Which gets it's own combo after a single upgrade to make it better...)

Another issue - The world itself.  Everything looks the same.  The enemies are the same.  The actions are the same.  The npcs aren't uniquely scripted more than different chat messages.  The enemies all run at you, stop and wait, or move to the side to dodge.  Predictable.

Lag?  I remember long loading screens, and occasional freezing when using simple commands like "Roll" or "Loot".  Could be just me, but remember:  This game involves EA, a terrible company.  I also can run Skyrim on max graphical settings without any slowdown.  Something is wrong here.

The "Skills" and "Abilities" are nothing more than useless combo upgrade, or simple damage/health/mana increases.  The uniqueness is staggeringly absent.

As for "4 races!"  I can see that two are clearly human, one is definitely an elf, and the other is... both at once?  They're all the same.  At least WoW, hate it or not, has variety.  They could have at least copied races from other games.  Where are the Dwarves?

Anyway, this topic had one comment and it was on the second page.  I thought I'd add some of my opinions to it as a small bump back to first base.

Thanks pal, and yeah. Although I like facerolling in games sometimes. There's nothing like coming home from a day of work and effortlessly slamming some monsters' faces in. But to an extent, most npcs are the same. Other's like wolves which rapidly attack in chains rendering you useless, and bandits that doge arrows are about as good as it gets. At least in the first zone. :O All of your other points are valid, too. I just made the topic cause no one else had. :)

Thanks pal, and yeah. Although I like facerolling in games sometimes. There's nothing like coming home from a day of work and effortlessly slamming some monsters' faces in. But to an extent, most npcs are the same. Other's like wolves which rapidly attack in chains rendering you useless, and bandits that doge arrows are about as good as it gets. At least in the first zone. :O All of your other points are valid, too. I just made the topic cause no one else had. :)

I actually clicked on games today, before I made that comment, to see if there was a topic about this game.

Luckily, there was!  ...on the second page.  heh.