Author Topic: Wolfenstein: Enemy Territory  (Read 918 times)


Wolfenstein: Enemy Territory is an online multi-player game, wherein the players interact with each other over a network, in two teams (Allies and Axis) to defend or destroy mission objectives. The game is playable over the Internet or a Local Area Network. Like many online games, cheating and exploit communities exist. To prevent cheating, the anti-cheat program TZAC is used in some competition mods. In public games, PunkBuster used to protect the game, however its developer, EvenBalance, discontinued support for the game in October 2011.

Character classes

Each character class has several unique abilities. Every class except the Covert Ops can use the Thompson (Allies) or MP-40 (Axis); No-Quarter and Jaymod also have functionality for shotguns in this way. In Jaymod, any class can spot landmines, even if they are not a covert ops.

The soldier is the only class that can use heavy weapons. They are: mortar, portable machine gun (MG42), flamethrower, and bazooka/Panzerfaust. The bazooka or the M2 Browning are available to allies on No-Quarter as a replacement for the Panzerfaust and the MG42 respectively. On the No-Quarter mod the Venom machine gun and the BAR (Allies) or StG44 (Axis) have been added as well. Only one ammo pack is required to restore the flamethrower to full ammo. Leveling up gives the Soldier benefits such as the ability to run with heavy weapons, instead of being slowed down, increased charge rate and more ammo when spawning with an MG42, Panzerfaust or mortar.

The medic has the unique ability to drop health packs, as well as revive fallen players with a syringe. They also regenerate health at a constant rate, and have a higher base health than any other class, which makes them the most common class for close-in combat. When a player has achieved skill level 4 in medic, they get Self Adrenaline, which enables them to sprint without draining the sprint meter and take less damage for a certain amount of time. If the medic has reached level 3, he will receive a green syringe that can revive players to full health. The revival sequence can take anywhere in between 1 and 3 seconds.

The engineer is the only class that comes equipped with pliers, which can be used to repair vehicles, to arm/defuse (dynamites or land mines), defuse enemy satchel charges, or to construct (command posts, machine gun nests, and barriers). As most missions require some amount of construction and/or blasting of the enemy's construction to win the objective, and as defusing dynamite can be very useful, engineers are often invaluable, and one of the most commonly chosen classes. The engineer is also the only class capable of using rifle muzzle grenades. Once the Engineer has constructed a command post, this often creates an additional spawn point for the team to spawn at. Often, constructing a command post will provide health and ammo cabinets nearby, for example, the Allied command post in Fueldump.

The field ops is a support class that has the ability to drop ammunition packs for other players, as well as call air strikes (by throwing a colored smoke-grenade at the target) and artillery strikes (by looking through the binoculars and choosing where they want the artillery support fired). On No-Quarter, airstrikes can be blocked by crouching over them, or canisters kicked in a direction, for the airstrike to fire elsewhere. This class has low initial health, but makes up for having an unlimited supply of ammunition. A common practice is to 'farm' for XP outside a friendly spawn and lay ammo packs for collection by teammates.

The covert op is the only class that can use the scoped FG42 automatic rifle, the silenced Sten, and a silenced, scoped rifle (M1 Garand for Allies, K43 Mauser for Axis); he also uses a silenced version of his side's standard pistols. The covert ops has the ability to wear a fallen enemy soldier's clothes to disguise himself and infiltrate the enemy base, throw smoke-grenades to reduce visibility temporarily, and place remotely detonated explosive charges to kill enemy soldiers and destroy enemy structures such as command posts and certain other objectives such as light barricades and ramps. With his binoculars, the covert op can reveal enemy land mines, making them visible on the field, map, and radar for his whole team. The covert op will lose his stolen uniform when he fires a gun repeatedly, depending on the loudness of the gun and whether he's being watched by an enemy. A high-level field op can also recognize a disguised Covert Op, but cannot directly reveal him to his team mates.

MY EXPERIENCE

There's not much to say except that it's a team-based, fun as hell shooter that's free and is really satisfying.
Play it.

SCREENIES




LINKS
http://www.splashdamage.com/wolfet#/screens_wet/001_tb.jpg



Do people still play this?

Do people still play this?
I do. People are always looking for free games. People still play COD 1 and Quake 1 so it's no different.



This was one of the first games I ever played......Gooood times.