When constructing one of my challenges, I've noticed that there is one mechanic troubles that me: the death-respawn mechanic. When someone dies, they have to wait a minimum of one second to respawn, in which I find to be too long in an intense challenge. Also, they respawn with immunity, making them impossible to activate essential events for a few seconds.
Therefore I'm asking if anyone can make an event that can teleport the player to the most recent checkpoint or a random spawn so I can replace them as kill-bricks.
I tried to emulate this by using the kill-on-checkpoint and force-respawn-on-kill-brick, but the spawn protection is still there when someone respawns.