Author Topic: OnFakeKillHit  (Read 899 times)

I was planning something like, if you want to make a bowling stage for example, you have the pins, and the bowling brick, and when you click it, it fakes kill, and i event the pins to OnFakeKillHit > Self > FakeKill, that would be extremelly useful for lot's of stuff that I am planning to do with brick physics, and I think that should be made.

wait
im confused
when a brick is fake killed?
or when a projectile fake kills a brick?

wait
im confused
when a brick is fake killed?
or when a projectile fake kills a brick?
he means when a fake killed brick hits another brick


There's no good way to do this because brick physics are client-sided.

wait
im confused
when a brick is fake killed?
or when a projectile fake kills a brick?
Let's just say that my idea is, a fake killed brick = a projectile

wait
im confused
when a brick is fake killed?
or when a projectile fake kills a brick?

When a fakekilled brick hits another brick, like you place a brick, and a brick alot higher than this. Than yo fakekill brick 2 and it hits brick 1. That then does something like blink.




Maybe we get the expected physics update after v21, right now it is impossible. Also this pretty damn usefull. Even [random stuff, called Roblox]has it.

When a fakekilled brick hits another brick, like you place a brick, and a brick alot higher than this. Than yo fakekill brick 2 and it hits brick 1. That then does something like blink.




Maybe we get the expected physics update after v21, right now it is impossible. Also this pretty damn usefull. Even [random stuff, called Roblox]has it.
I really want to destroy houses with giant 64x baseplates.

Maybe we get the expected physics update after v21, right now it is impossible.
that physics update would be for vehicle physics.

They also said sth about brick physics.

I really want to destroy houses with giant 64x baseplates.
So,what the problem? When starting a server, click advanced config and set all values to 9999999 (crtl c crtl v doesnt work). Next, build a house on huge baseplate, use namewand and fakekill them all.

set all values to 9999999
What the forget? Are you just being lazy?

What the forget? Are you just being lazy?
Yes. As long as not 12 ppl join my server my comp and internet can handle it...

Brick physics are client-sided. This means their own computer makes physics, and although two computers might do it similarly, nothing of it is monitored by the server. Therefore, no event can work with this because only your individual computer is dictating how physics work for yourself.

Updating physics is just vehicle physics if anything, because right now vehicle physics are terrible. Who said it'd include brick physics?

You are misunderstanding how client side things work

However, fakekilled bricks can interact with other fakekilled bricks
This can be done by the following method.

Set client side physics to maximum
fakekill all the bricks in a build with a relay event or something (so they don't move at all - some builds may have falling bricks and will not work)
Fakekill a large floating brick that falls on build

I think it should have the effect you want.

The point is that the client controls their own view of physics, so to have events work with fake killed bricks interacting with non-fake killed bricks would be impossible unless Badspot server sided it, which would also mean having to send clients data on bricks flying around in specific ways. Possible, but it doesn't sound efficient in a game like Blockland... Does it?

But yes Nexus, that would be best considering.