Author Topic: Game crashes/Freezes on startup  (Read 520 times)

Since Badspot won't look at the topic he made for it, I decided to make my own.

If you do read this badspot, here is my console.log

//-------------------------- 4/27/2012 -- 10:15:18 -----
Processor Init:
   AMD (unknown), ~2.73 Ghz
     (timed at roughly 2.72 Ghz)
   FPU detected
   MMX detected
   3DNow detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing 3DNow extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Syntax error in input.
Blockland v20 build 1511
Module Directory: C:/Users/Tressider/My Documents/Blockland
Profile Path: C:/Users/Tressider/My Documents/Blockland
Total Ram: 3839 MB
OS: Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit

--------- Parsing Arguments ---------
argc = 2
Parsing command line arguments:
Error opening zip (Add-Ons/Duck_Hunting_Set.zip), need to handle this better...
Error opening zip (Add-Ons/Item_flyingcap.zip), need to handle this better...
Error opening zip (Add-Ons/Item_Hamburger.zip), need to handle this better...
Error opening zip (Add-Ons/Vehicle_DragRacer.zip), need to handle this better...
Error opening zip (Add-Ons/Weapon_NerfMaverick.zip), need to handle this better...
--------- Loading Common ---------
Error opening zip (Add-Ons/Duck_Hunting_Set.zip), need to handle this better...
Error opening zip (Add-Ons/Item_flyingcap.zip), need to handle this better...
Error opening zip (Add-Ons/Item_Hamburger.zip), need to handle this better...
Error opening zip (Add-Ons/Vehicle_DragRacer.zip), need to handle this better...
Error opening zip (Add-Ons/Weapon_NerfMaverick.zip), need to handle this better...
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server --------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client --------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 1024 768 32 75 1
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 22
  maxWindowWidth  = 1594
  maxWindowHeight = 872
Setting screen mode to 1024x768x32@75hz (fs)...
  winState.hGLRC does not exist
  winState.appDC does not exist
  winState.appWindow does not exist
  newFullScreen...
Changing the display settings to 1024x768x32@75Hz...
  ChangeDisplaySettings worked
Creating a new full-screen window...
Acquiring a new device context...
  setting pixel format
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...
Making the new rendering context current (2)...
  wglMakeCurrent worked
  don't need to ressurect texture manager
  setting vsync 0
  done setting vsync
  destroying curtain
  showing window
  setting forground window
  setting window focus
  done with OpenGLDevice::setScreenMode
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_compiled_vertex_array
  NV_vertex_array_range
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  3DFX_texture_compression_FXT1

OpenGL driver information:
  Vendor: NVIDIA Corporation
  Renderer: GeForce 6150SE nForce 430/PCI/SSE2
  Version: 2.1.2
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_compiled_vertex_array
  NV_vertex_array_range
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  3DFX_texture_compression_FXT1

  Video::setDevice - activate call done
  Video::setDevice - resetting canvas

OpenAL Driver Init:
OpenAL
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script base/client/scripts/allClientScripts.cs.
Activating package: CanvasCursor
Loading compiled script base/client/ui/allClientGuis.gui.
Executing config/client/config.cs.

--------- Loading Client Add-Ons ---------
Executing base/server/crapOns_Cache.cs.

Client checking Add-On: System_ReturnToBlockland
Loading Add-On: System_ReturnToBlockland (CRC:-1225162881)
Executing Add-Ons/System_ReturnToBlockland/client.cs.
Executing Add-Ons/System_ReturnToBlockland/modules/client/options.cs.
Executing config/client/rtb/prefs.cs.
Executing config/server/ADD_ON_LIST.cs.
Executing Add-Ons/System_ReturnToBlockland/interface/profiles/generic.cs.
Executing Add-Ons/System_ReturnToBlockland/interface/profiles/connectClient.cs.
Executing Add-Ons/System_ReturnToBlockland/interface/profiles/infoTips.cs.
Executing Add-Ons/System_ReturnToBlockland/interface/profiles/modManager.cs.
Executing Add-Ons/System_ReturnToBlockland/support/fileCache.cs.
Executing Add-Ons/System_ReturnToBlockland/support/functions.cs.
Executing Add-Ons/System_ReturnToBlockland/support/gui.cs.
Executing Add-Ons/System_ReturnToBlockland/support/networking.cs.
Executing Add-Ons/System_ReturnToBlockland/support/overlay.cs.
Executing Add-Ons/System_ReturnToBlockland/support/xmlParser.cs.



Badspot

  • Administrator
Remove all add-ons.  Update drivers.

Badspot, could I just delete the whole addon folder, and create a new one?

If you just delete the add-ons folder, I think the launcher will replace the default ones.

Badspot

  • Administrator
If you just delete the add-ons folder, I think the launcher will replace the default ones.

This is correct.