Since Badspot won't look at the topic he made for it, I decided to make my own.
If you do read this badspot, here is my console.log
//-------------------------- 4/27/2012 -- 10:15:18 -----
Processor Init:
AMD (unknown), ~2.73 Ghz
(timed at roughly 2.72 Ghz)
FPU detected
MMX detected
3DNow detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing 3DNow extensions
Installing SSE extensions
Input Init:
DirectInput enabled.
Syntax error in input.
Blockland v20 build 1511
Module Directory: C:/Users/Tressider/My Documents/Blockland
Profile Path: C:/Users/Tressider/My Documents/Blockland
Total Ram: 3839 MB
OS: Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit
--------- Parsing Arguments ---------
argc = 2
Parsing command line arguments:
Error opening zip (Add-Ons/Duck_Hunting_Set.zip), need to handle this better...
Error opening zip (Add-Ons/Item_flyingcap.zip), need to handle this better...
Error opening zip (Add-Ons/Item_Hamburger.zip), need to handle this better...
Error opening zip (Add-Ons/Vehicle_DragRacer.zip), need to handle this better...
Error opening zip (Add-Ons/Weapon_NerfMaverick.zip), need to handle this better...
--------- Loading Common ---------
Error opening zip (Add-Ons/Duck_Hunting_Set.zip), need to handle this better...
Error opening zip (Add-Ons/Item_flyingcap.zip), need to handle this better...
Error opening zip (Add-Ons/Item_Hamburger.zip), need to handle this better...
Error opening zip (Add-Ons/Vehicle_DragRacer.zip), need to handle this better...
Error opening zip (Add-Ons/Weapon_NerfMaverick.zip), need to handle this better...
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
--------- Loading MODS ---------
--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.
--------- Initializing Base: Server --------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.
--------- Initializing Base: Client --------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
Accelerated OpenGL display device detected.
Voodoo 2 display device not detected.
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 1024 768 32 75 1
safeModeOn = 1
fixedFrame size = 3
caption size = 22
maxWindowWidth = 1594
maxWindowHeight = 872
Setting screen mode to 1024x768x32@75hz (fs)...
winState.hGLRC does not exist
winState.appDC does not exist
winState.appWindow does not exist
newFullScreen...
Changing the display settings to 1024x768x32@75Hz...
ChangeDisplaySettings worked
Creating a new full-screen window...
Acquiring a new device context...
setting pixel format
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...
Making the new rendering context current (2)...
wglMakeCurrent worked
don't need to ressurect texture manager
setting vsync 0
done setting vsync
destroying curtain
showing window
setting forground window
setting window focus
done with OpenGLDevice::setScreenMode
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 4)
EXT_compiled_vertex_array
NV_vertex_array_range
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
WGL_EXT_swap_control
GL_ARB_vertex_buffer_object
GL_EXT_multi_draw_arrays
ARB_occlusion_query
OpenGL Init: Disabled Extensions
EXT_paletted_texture
3DFX_texture_compression_FXT1
OpenGL driver information:
Vendor: NVIDIA Corporation
Renderer: GeForce 6150SE nForce 430/PCI/SSE2
Version: 2.1.2
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 4)
EXT_compiled_vertex_array
NV_vertex_array_range
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
WGL_EXT_swap_control
GL_ARB_vertex_buffer_object
GL_EXT_multi_draw_arrays
ARB_occlusion_query
OpenGL Init: Disabled Extensions
EXT_paletted_texture
3DFX_texture_compression_FXT1
Video::setDevice - activate call done
Video::setDevice - resetting canvas
OpenAL Driver Init:
OpenAL
Vendor: Creative Labs Inc.
Version: OpenAL 1.0
Renderer: Software
Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3
Loading compiled script base/client/scripts/allClientScripts.cs.
Activating package: CanvasCursor
Loading compiled script base/client/ui/allClientGuis.gui.
Executing config/client/config.cs.
--------- Loading Client Add-Ons ---------
Executing base/server/crapOns_Cache.cs.
Client checking Add-On: System_ReturnToBlockland
Loading Add-On: System_ReturnToBlockland (CRC:-1225162881)
Executing Add-Ons/System_ReturnToBlockland/client.cs.
Executing Add-Ons/System_ReturnToBlockland/modules/client/options.cs.
Executing config/client/rtb/prefs.cs.
Executing config/server/ADD_ON_LIST.cs.
Executing Add-Ons/System_ReturnToBlockland/interface/profiles/generic.cs.
Executing Add-Ons/System_ReturnToBlockland/interface/profiles/connectClient.cs.
Executing Add-Ons/System_ReturnToBlockland/interface/profiles/infoTips.cs.
Executing Add-Ons/System_ReturnToBlockland/interface/profiles/modManager.cs.
Executing Add-Ons/System_ReturnToBlockland/support/fileCache.cs.
Executing Add-Ons/System_ReturnToBlockland/support/functions.cs.
Executing Add-Ons/System_ReturnToBlockland/support/gui.cs.
Executing Add-Ons/System_ReturnToBlockland/support/networking.cs.
Executing Add-Ons/System_ReturnToBlockland/support/overlay.cs.
Executing Add-Ons/System_ReturnToBlockland/support/xmlParser.cs.