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Set Node color compatible model
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Topic: Set Node color compatible model (Read 1089 times)
zmaster
May 24, 2012, 12:30:25 AM
I was wondering how to rig/name a player model so I have the ability to set the colors and decals of the head/body/etc using the player.setNodeColor(String [node], ColorF [color])
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Last Edit: May 24, 2012, 04:49:40 PM by zmaster
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MARBLE MAN
May 24, 2012, 06:16:06 PM
$pref::Avatar::BODYPARTColor = "# # # #";
$Pref::Avatar::BODYPART = "0";
Port
May 25, 2012, 06:42:44 AM
Quote from: MARBLE MAN on May 24, 2012, 06:16:06 PM
$pref::Avatar::BODYPARTColor = "# # # #";
$Pref::Avatar::BODYPART = "0";
Sigh. No.
zmaster
May 25, 2012, 11:35:46 AM
found a workaround.
But if anyone does know how it would be great for others/effieciency
Darkness ZXW
June 01, 2012, 11:50:04 PM
I was wondering this for a hat once. From what people have told me it's easier to just have it be one color
Greek2me
June 02, 2012, 12:16:05 PM
Look at this playertype to see how it's done:
http://forum.blockland.us/index.php?topic=191808.0
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Set Node color compatible model