Author Topic: Hunting mod  (Read 1791 times)

Hello.Could someone try to make a hunting mod.It could use bots that look like deer that wouldent attack.And also any other ideas for this would be nice.Thank You. :)

This would require a complex movement script for both randomness and knowledge of obsticals around it. Able to make but :o

Yeah i figured it would be hard.But what i was thinking is someone could use aloshis bot mod if it was ok with him.Sorry if i spelled your name wrong aloshi :)

Deer walk through the forest without a fixed point to go unless otherwise. A complex directing script would have to be made that would detect solid objects and move around them as such. I don't think i'd e easy to code while also having a script for random moving as a deer would.

Me and a team are working on a Hunting mod for Source...

Me and a team are working on a Hunting mod for Source...
You will fail horribly.

Torque has a "Line Collision" check, with ContainerRayCast, so "is solid object in front" shouldn't be too hard...

Me and a team are working on a Hunting mod for Source...
You will fail horribly.
I'm not the one coding, and no, it's actually coming along quite well.

Torque has a "Line Collision" check, with ContainerRayCast, so "is solid object in front" shouldn't be too hard...
But combine that with randomized movement and random, but controlled, movement on being shot at (to run away from the shooter while not going a way that'd probably lead back to him/her) and you got one laggy a*s script. That's what I mean.