Author Topic: Toggleable Spawn Point Via Events  (Read 391 times)

Preferably Slayer spawns.

Basically it would look like this
onActivate -> Self -> toggleSpawnpoint

and

toggleSpawnpointOff
toggleSpawnpointOn
onSpawnpointOn
onSpawnpointOff

The point behind this is basically checkpoints. You get to the spawnpoint that's deactivated by default, activate it and your team can spawn there. When the round resets, the spawns deactivate and the opposite team can deactivate it.

I thought about this before.
I support this idea.

It sounds very useful for a lot of things. :)
« Last Edit: June 11, 2012, 05:52:49 PM by lordician »

you could just use setplayertransform and have a central spawnpoint

Slayer spawns work off of colors, if I am correct.

Couldn't you just use setColor and set it to a color not used by a team for the toggleSpawnpoint

Slayer spawns work off of colors, if I am correct.

Couldn't you just use setColor and set it to a color not used by a team for the toggleSpawnpoint

Correct. This makes it really easy to do stuff like this.

Wow, never thought of that... I feel so silly. :)

Slayer spawns work off of colors, if I am correct.

Couldn't you just use setColor and set it to a color not used by a team for the toggleSpawnpoint

Oh!

Then I can make it so any team can capture checkpoints!

Locking