Author Topic: Blockland crashes when I try to load my space station save  (Read 1025 times)

I made a topic on something like this before but I never got any replies on it. Anyways, i'm having this huge problem with my old saves now because I use different brickpacks, so like when I try to load my space station build, it doesnt work and crashes on me.

Console.log below:
http://www.mediafire.com/?yz088o6588n6jhv

Without looking at the console log, I'd say try unchecking the "load brick ownership" box in the load screen. If your BLID isn't on any of the bricks when you load, BL will think you stole the build and crash.

If you're using brick packs then make sure you have all the packs enabled that you used to build it. Not that it matters, because when the brick file is missing, there's just an empty space where the missing bricks should be

I'm not an expert in BL's inner workings, so if that doesn't work, I don't know what will

Without looking at the console log, I'd say try unchecking the "load brick ownership" box in the load screen. If your BLID isn't on any of the bricks when you load, BL will think you stole the build and crash.

This isn't true... at all.

If you're using brick packs then make sure you have all the packs enabled that you used to build it. Not that it matters, because when the brick file is missing, there's just an empty space where the missing bricks should be

This is correct. If you load a save and it has bricks that your client doesn't have, it will simply not load them.



[br
I'm willing to bet that this is the issue:
Code: [Select]
Object fpCandyItem(2885) fpCandyItem -> Weapon -> ItemData -> ItemData -> ItemData -> ShapeBaseData -> GameBaseData -> SimDataBlock -> SimObject -> SimObject
base/server/scripts/allGameScripts.cs (20427): Unknown command onLoadPlant.

No idea what it means..

Without looking at the console log, I'd say try unchecking the "load brick ownership" box in the load screen. If your BLID isn't on any of the bricks when you load, BL will think you stole the build and crash.

If you're using brick packs then make sure you have all the packs enabled that you used to build it. Not that it matters, because when the brick file is missing, there's just an empty space where the missing bricks should be

I'm not an expert in BL's inner workings, so if that doesn't work, I don't know what will
I would recommend not trying to offer help if you don't know what you're talking about.

This isn't true... at all.

This is correct. If you load a save and it has bricks that your client doesn't have, it will simply not load them.



[br
I'm willing to bet that this is the issue:
Code: [Select]
Object fpCandyItem(2885) fpCandyItem -> Weapon -> ItemData -> ItemData -> ItemData -> ShapeBaseData -> GameBaseData -> SimDataBlock -> SimObject -> SimObject
base/server/scripts/allGameScripts.cs (20427): Unknown command onLoadPlant.

No idea what it means..
I am going to attempt to recreate the situation and run a console trace. I will post that ASAP.

Alright here is the traced log


I realize and already stated I'm not an expert, but I was going from experience. I got a build from a friend once and couldn't load it without disabling that box, so I figured it was a measure against build stealing. I saw the topic title and it seemed like the same problem I got, so I offered the solution I found

This is still happening. How can I stop it? D:

Code: [Select]
  Object (199993) fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> SceneObject -> NetObject -> SimObject -> SimObject
base/server/scripts/allGameScripts.cs (20468): Unknown command onTrustCheckFinished.
  Object fpCandyItem(2885) fpCandyItem -> Weapon -> ItemData -> ItemData -> ItemData -> ShapeBaseData -> GameBaseData -> SimDataBlock -> SimObject -> SimObject
base/server/scripts/allGameScripts.cs (20427): Unknown command onLoadPlant.

I dont think those commands even exist  onLoadPlant should be onPlant

try disabling:
Item_LLFoodPack
Item_IceCreamCup
Item_Icecreamcone
Item_CookedSteak
Item_Cheeseburger
Item_Baguette
Item_Pork
Item_SodaCan

They are generating some nasty errors

Who ever created these PLEASE make sure your add-on does not generate these kinds of errors.

EX
Code: [Select]
ParticleEmitterData(SodaCanEmitter) unable to find particle datablock: SodaCandrinkParticle
ParticleEmitterData(SodaCanEmitter) unable to find any particle datablocks
Add-Ons/Item_SodaCan/Item_SodaCan.cs (0): Register object failed for object SodaCanEmitter of class ParticleEmitterData.

Thanks, it worked! :D