Author Topic: "OnMinigameStart"  (Read 606 times)

OK so what i am needing is an event that triggers other events when a minigame starts
Ex. OnMinigameStart>NamedBrick>1>Disappear>
I want to know if this is possible because I'm using the Minigame events already and the OnMinigameReset Event does not work with Colliding and that is what i need

Wouldn't OnMinigameEnd > MinigameReset and then OnMinigameEnd > (whatever collision thing you want) work, or am I just being dumb and not knowing what I am talking about?

This has been done. Look up minigame events or something like that on rtb.

This has been done. Look up minigame events or something like that on rtb.

I'm using the Minigame events already

Wouldn't OnMinigameEnd > MinigameReset and then OnMinigameEnd > (whatever collision thing you want) work, or am I just being dumb and not knowing what I am talking about?
reset doesnt work with colliding and on minigame end wouldnt work because i need it to work on the minigame start silly :) but i think i have figured out how to do it with some sneaky relays

reset doesnt work with colliding
ok what

are you saying there's some specific issue with anything concerning changing a brick's collision using that input event

because that really doesn't make much sense at all unless for some reason that's coded in on purpose

OnMinigamStart>Minigame>Reset

YYAAAAYYYY ABUSE

OnMinigamStart>Minigame>Reset

YYAAAAYYYY ABUSE

Except that would only reset it once.

ok what

are you saying there's some specific issue with anything concerning changing a brick's collision using that input event

because that really doesn't make much sense at all unless for some reason that's coded in on purpose
its just the way OnMinigameReset is coded i can add the event onto a brick and when i try it it dosent work but when i look on the brick it is not there it auto deletes itself all i need is this event or OnMinigameReset Fixed