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Destructo RocketLuncher
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Topic: Destructo RocketLuncher (Read 3143 times)
Anti-Cop
August 10, 2007, 07:31:06 PM
The collision is a DTS.
Or I've been misinformed.
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Ladios
August 10, 2007, 07:34:56 PM
oh ok.. but the other problem i see is how will that chekc for everything in the explosion radius
Game master pro
August 10, 2007, 07:39:04 PM
killbrick(); kills that brick and any bricks connected to it.
MrPickle
August 10, 2007, 07:40:09 PM
I think that's checked with %col aswell.
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