Most of us know the SetInventory Output Event by Truce on RTB here, but you are only allowed to set items up to 5 slots, this limit is pre-set in the event. What if you have 6, 7, or 8 slot playertypes? You're going to need a way to set items in those higher number slots (6, 7, 8).Would this be possible? If so, could someone make these edits?
registerOutputEvent(Player,SetInventory,"datablock ItemData\tint 1 5 1",1);
registerOutputEvent(Player,SetInventory,"datablock ItemData\tint 1 9 1",1);