Author Topic: Real-Time Eventing!  (Read 851 times)

I don't understand why it wouldn't just be a server mod?

This actually sounds like a good thing to have, like maybe if someone made an eventing school server.

I don't understand why it wouldn't just be a server mod?
i don't see how it would be

here is my understanding of events
the client asks for the events on a brick when opening the events menu
server sends the data
client changes the events
client tells the server when send is clicked
server updates the brick with the new events

it seems to me that it lacks any form of communication per event line change, but only as a whole

I don't understand why it wouldn't just be a server mod?
Because you need clientsided support for receiving/sending the events.

Unless you wanted to have some sort of really bad way of doing it where the client sends all events whenever it adds a line, but even then it would require a client mod for at least one person.

i don't see how it would be

here is my understanding of events
the client asks for the events on a brick when opening the events menu
server sends the data
client changes the events
client tells the server when send is clicked
server updates the brick with the new events

it seems to me that it lacks any form of communication per event line change, but only as a whole
You are mostly, if not all, correct.

If i make this, it'll probably be an addition to dren drans advanced GUI, because i don't know how i would work it with the default one.