Author Topic: CLOP  (Read 4239 times)

You know, at some point, some rabid Brony is going to replace the graphics for CLOP with pony-related crap.
actually
there was a pony parody of QWOP made before CLOP(?)
or at least before CLOP was getting real popular

if you press H J K L rapidly, you can run on your back legs for a short while before falling over

aaaaaand then pewdie played it

aaaaaand then pewdie played it
:(

i watched editZP's and nova's videos of it but i don't like pewdiepie's videos much :/


nobody cares about GROP



http://www.mediafire.com/?bqaq99fgznvoajn

CLOP music that plays when you start moving at a good pace. For some reason, the timer and distance on the bottom don't work for me. Probably some plugin I have.

I saw nova play this.

Code: [Select]
public function hide(param1:Number = 0) : void
{
    switch(this.char)
    {
        case "Clop":
        {
            TweenNano.to(this.portrait, 0.3, {alpha:0, x:FlxG.width, delay:param1});
            TweenNano.to(this.speech, 0.5, {alpha:0, x:FlxG.width, delay:param1});
            TweenNano.to(this.ribbon, 0.4, {alpha:0, x:FlxG.width, delay:param1});
            break;
        }
        case "Timmy":
        {
            TweenNano.to(this.portrait, 0.3, {alpha:0, x:-80, delay:param1});
            TweenNano.to(this.speech, 0.5, {alpha:0, x:-FlxG.width - 80 - 4, delay:param1});
            TweenNano.to(this.ribbon, 0.4, {alpha:0, x:-295, delay:param1});
            break;
        }
        default:
        {
            break;
            break;
        }
    }
    return;
}// end function

So the kid/guy is named Timmy.

Code: [Select]
this._clopBubble = new SpeechBubble("Clop", "Confound thee Sherrod, this had best not be one of thine japes. Thou knowest I mislike hills.");
this._timmyBubble = new SpeechBubble("Timmy", "Ho there, CLOP! I hear tell there’s a virgin on the far side of yon high and pleasant hill!");

The font is called "English Towne."  Other dialog in normal font:

Code: [Select]
this.deadHorse("Haw! Ye fell down breakleg ravine!!");
this.deadHorse("\'Twas my plan all along, haw haw haw!");
_loc_2 = new FlxText(FlxG.width / 2 - 150, FlxG.height + 168, 300, "No... CLOP! Augh!", true);

_loc_1 = "Got thee again, CLOP!";
_loc_1 = "Why dost thou fall for it every time?";
_loc_1 = "Tis little more than a molehill, Clop.";
_loc_1 = "Less of a horse, more of an ass.";
_loc_1 = "Haw haw, ye donkey!";
_loc_1 = "Good for nothin\' but glue!";
_loc_1 = "Stop horsin\' around, will ye?";
_loc_1 = "Yon awkward moment when thou falleth on thine back...";
_loc_1 = "Haw, thou loseth again.";
_loc_1 = "Make haste, the virgin awaits thee! <snort>";
_loc_1 = "Fooled thee again!";
_loc_1 = "Dullest unicorn in the realm...";
_loc_1 = "Ahawhawhawhaw!";
_loc_1 = "Fail!";
_loc_1 = "Did thou enjoyst thine trip?";
_loc_1 = "Thou art an imbalanced scut, CLOP!";
_loc_1 = "Stay upright, ye prancing cur! Haw!";
_loc_1 = "Clip clop, I heard a four-legged varlot drop.";
_loc_1 = "Haw, thou art made of manure!";
_loc_1 = "Haw, foolish drunkard unicorn!";
_loc_1 = "Fooled you, thou brain-boiled jackass!";
_loc_1 = "Get up, you dolt. Ahaw!";
_loc_1 = "Fell for it again, fool-born pony!";
_loc_1 = "Something vexes thee?";
_loc_1 = "Art thou mad, my brother?";
_loc_1 = "I\'ve seldom seen such nincompoopery!";
_loc_1 = "Ye clumsy goose! Hee haw!";
_loc_1 = "Haw, ye gullible nag!";
_loc_1 = "Haw haw, more like \'Plop\'!";
_loc_1 = "Got ye, ye despicable old mincemeat.";
_loc_1 = "Haw, tripped and fell in dung!";
_loc_1 = "All horn, no brain! Haw!";
_loc_1 = "Hee haw! Hee haw!";
_loc_1 = "Keep trying, horse. Try again forever! Haw haw.";
_loc_1 = "Ye\'ll never get there, ye goose!";
_loc_1 = "\'Swounds, what a clumsy waddler!";
_loc_1 = "Tis a sad, sad scene. Haw haw haw!";
_loc_1 = "Did you get your pretty mane dirty?";
_loc_1 = "Clop, clop again.";
_loc_1 = "Hey everyone, mark ye well this lame horse!";
_loc_1 = "Want me to call the butcher? Haw!";
_loc_1 = "Never saw a horse do that before!";
_loc_1 = "Haw! You\'ll never prance again!";
_loc_1 = "Yes! Sherrod winneth once more!";
_loc_1 = "I can see right up thine rainbow-hole! Haw!";
_loc_1 = "Methinks ye been eating too much hay!";
_loc_1 = "Wait til I tell the townsfolk!";
_loc_1 = "Thou stinketh so bad, someone called the king.";
_loc_1 = "<snort>";
_loc_1 = "Perfect, now I can cut off thy horn!";
_loc_1 = "Ye daft mangy bugger.";
_loc_1 = "Lame.";
_loc_1 = "Thou hast the skill and grace of a cow.";
_loc_1 = "Perhaps aught is amiss with thine hooves.";
_loc_1 = "Haw! How did thou get to this side of the hill?";
_loc_1 = "Haw! It <was> one of mine japes!";
_loc_1 = "This be the jape that keeps on japing!";
_loc_1 = "Haw! Thou art not shaped for sportive tricks!";
_loc_1 = "Have at it again, ye canker! Go on!";
_loc_1 = "Thy lameness is clearly apparent, ye wretch.";
_loc_1 = "Trololo! I sing a song for thee, fool unicorn.";
_loc_1 = "Thy ability to fall over is magick enough!";
_loc_1 = "Now we know why you mislike hills!";
_loc_1 = "Hawhawhawhawhaw!!! Haw! <choke>";
_loc_1 = "I swear I shall never tire of watching you tip over!";
_loc_1 = "Vain unicorn, Sherrod got the better of thee again!";
_loc_1 = "Thou beef-witted barnacle! Haw!";
_loc_1 = "Try again, thou fly-struck ewe!";
_loc_1 = "Ill-bred, ugly-eyed mule. Haw!";
_loc_1 = "Thy ponycorn grace is legendary. <snort>";
_loc_1 = "Thou art as sure-footed as a greased goat";
_loc_1 = "I dub thee \'Sir Clop the Unsteady\'.";
_loc_1 = "Thou art tripping so hard, thou must have taken laudanum!";
_loc_1 = "Clay-brained pissant! Haw haw haw!";
_loc_1 = "Didst thou just pop a wheelie?";
_loc_1 = "Haw haw! Clop\'s gone topsy-turvy!";

After 10 deaths:
Code: [Select]
_loc_1 = "That\'s ten times now, ye lackwitted meatpie!";After 20 deaths:
Code: [Select]
_loc_1 = "Haw, you\'ll never climb that hill.";After 40 deaths:
Code: [Select]
_loc_1 = "If the game has slow\'d down much, try reloading yon webpage!";After 60 deaths:
Code: [Select]
_loc_1 = "Three-score flips upon thy back, HEE HAW HEE HAW!";After 80 deaths:
Code: [Select]
_loc_1 = "Didst thou take an arrow to the knee?";After 100 deaths:
Code: [Select]
_loc_1 = "Well I\'ll give you this: thou art a persistent beast.";After 200 deaths:
Code: [Select]
_loc_1 = "Turn off the computer and go to sleep";
« Last Edit: August 06, 2012, 10:59:25 PM by MegaScientifical »

Confound thee, Sherrod!

At least you get to [kill that forgetass kid] in the end