Author Topic: Back tracing  (Read 782 times)

This would just be so loving helpful, no one going through collision bricks, no one using vehicles to get into hidden places easily. It'd just be overall a great improvement.

Maybe you could explain back tracing?

You explained nothing, good job.

Right. Backtracing basically every physics step or whatever takes into account where you were last physics step and uses that to determine whether you went through something or not.

Right. Backtracing basically every physics step or whatever takes into account where you were last physics step and uses that to determine whether you went through something or not.

hot

+support

Right. Backtracing basically every physics step or whatever takes into account where you were last physics step and uses that to determine whether you went through something or not.
I am now Aware of what this does now
seewhatididthere?

yus pls

Consequences will never be the same

Right. Backtracing basically every physics step or whatever takes into account where you were last physics step and uses that to determine whether you went through something or not.
/support

um

vehicle physics were already fixed

um

vehicle physics were already fixed

wat u talkin about

try to drive through the walls of the brick bedroom

wat u talkin about

try to drive through the walls of the brick bedroom

can't

Do players scaled down still do it?

I don't think items have this problem, and vehicles still do get stuck in bricks occasionally when driving right into them

Most noticeable in afghan DM

so you want continuous collision detection or what