Operating System MS Windows 7 Ultimate 64-bit SP1CPU Intel Core 2 Duo E4600 @ 2.40GHz 29 °C Conroe 65nm TechnologyRAM 2.00 GB Dual-Channel DDR2 @ 332MHz (5-5-5-15)Motherboard Dell Inc. 0GM819 (CPU)Graphics Generic Non-PnP Monitor (1280x1024@60Hz) 128MB Radeon X1300/X1550 Series (Dell) Radeon X1300/X1550 Series Secondary (Dell) CrossFire DisabledHard Drives 373GB Hitachi HDS724040KLSA80 ATA Device (SATA) 40 °COptical Drives TSSTcorp CDRWDVD TS-H493B ATA DeviceAudio High Definition Audio Device
Checking for shader shadow support: - Enabled via $Shader::Enabled? YES - ARB_shader_objects? YES - ARB_shading_language_100? YES - EXT_texture_array? NO - EXT_texture3D? YES - glTexImage3D? YES - EXT_framebuffer_object? YES - ARB_shadow? YES - OpenGL Version? 2.1.8545 Release - GLSL Language Version? 1.20 o Shaders are ACTIVERegenerating Shadow Map FBOs...Creating shader program from shaders/Minimum_vert.glsl and shaders/Minimum_frag.glsl...Creating GLSL program...Attaching shaders...Linking GLSL program...Fragment shader(s) failed to link, vertex shader(s) linked. Fragment Shader not supported by HW ERROR: renderCsm_prog shader compilation failed, disabling shadersWindow reactivating...Window reactivating...Executing config/server/prefs.cs.Issuing Disconnect packet.Exporting server prefsExporting client prefsExporting client configExporting rtb prefs
Crucially, it says this:Code: [Select]Fragment shader(s) failed to link, vertex shader(s) linked. Fragment Shader not supported by HW Your hardware does not support fragment shaders. I guess I should find some way to test for this, but there's no way to make it work - the hardware just flat out doesn't support it.
Fragment shader(s) failed to link, vertex shader(s) linked. Fragment Shader not supported by HW