Author Topic: Can't run shaders on low.  (Read 356 times)

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Operating System
   MS Windows 7 Ultimate 64-bit SP1
CPU
   Intel Core 2 Duo E4600 @ 2.40GHz   29 °C
   Conroe 65nm Technology
RAM
   2.00 GB Dual-Channel DDR2 @ 332MHz (5-5-5-15)
Motherboard
   Dell Inc. 0GM819 (CPU)
Graphics
   Generic Non-PnP Monitor (1280x1024@60Hz)
   128MB Radeon X1300/X1550 Series (Dell)
   Radeon X1300/X1550 Series Secondary (Dell)
   CrossFire Disabled
Hard Drives
   373GB Hitachi HDS724040KLSA80 ATA Device (SATA)   40 °C
Optical Drives
   TSSTcorp CDRWDVD TS-H493B ATA Device
Audio
   High Definition Audio Device
CONSOLE
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Checking for shader shadow support:
   - Enabled via $Shader::Enabled? YES
   - ARB_shader_objects?           YES
   - ARB_shading_language_100?     YES
   - EXT_texture_array?            NO
   - EXT_texture3D?                YES
   - glTexImage3D?                 YES
   - EXT_framebuffer_object?       YES
   - ARB_shadow?                   YES
   - OpenGL Version?               2.1.8545 Release
   - GLSL Language Version?        1.20
   o Shaders are                   ACTIVE

Regenerating Shadow Map FBOs...
Creating shader program from shaders/Minimum_vert.glsl and shaders/Minimum_frag.glsl...
Creating GLSL program...
Attaching shaders...
Linking GLSL program...
Fragment shader(s) failed to link,  vertex shader(s) linked.
Fragment Shader not supported by HW
ERROR: renderCsm_prog shader compilation failed, disabling shaders
Window reactivating...
Window reactivating...
Executing config/server/prefs.cs.
Issuing Disconnect packet.
Exporting server prefs
Exporting client prefs
Exporting client config
Exporting rtb prefs

Crucially, it says this:
Code: [Select]
Fragment shader(s) failed to link,  vertex shader(s) linked.
Fragment Shader not supported by HW

Your hardware does not support fragment shaders.  I guess I should find some way to test for this, but there's no way to make it work - the hardware just flat out doesn't support it.