Author Topic: Gamemode system forcing me to use an addon?  (Read 4046 times)

You used to be able to package them until about a month ago when I did exactly what you said and wrote up a script that let you allow users to select custom add-ons and then I stupidly posted it on the forums.

Badspot now prevents you from packaging loadRequiredAddOn and forceRequiredAddOn.

Here is what he sent me about it:
SUBJECT: Loading add-ons in addition to gamemodes

This is not something that I want to have happen.  I have explained it here http://forum.blockland.us/index.php?topic=204740.msg5661219#msg5661219

The code you posted in that thread will not work in upcoming versions.  It's nothing personal, I just don't want the gamemode system to be undermined like that. 

In case you were wondering, here's the code in question: http://scatteredspace.com/Moderator/Public/Users/Greek2me/Support_CustomGameModes.cs

Stop trying to forget stuff up. There is no reason you shouldn't put a required add-on in the gamemode.txt file.
Siba wrote it so that it forces the polebrick add-on and checks the return of it to determine if it's enabled or not.

Siba wrote it so that it forces the polebrick add-on and checks the return of it to determine if it's enabled or not.
Two wrongs don't make a right. The solution is to fix the broken add-on, not force the game to accommodate it.

Two wrongs don't make a right. The solution is to fix the broken add-on, not force the game to accommodate it.
I fixed the broken add-on