//add-ons to loadADDON Brick_ArchADDON Brick_Large_CubesADDON Brick_PoleAdaptersADDON Brick_HorizPolesADDON Brick_ExtraRampsADDON Brick_FenceADDON Brick_V15ADDON Brick_WindowADDON Brick_WireFenceADDON JVS_ContentADDON JVS_DoorsPack0ADDON JVS_DoorsPack1ADDON JVS_DoorsPack2ADDON JVS_SwitchesPack1ADDON JVS_SwitchesPack2ADDON JVS_PlungerSwitchADDON Sound_BeepsADDON Sound_BlocklandADDON Sound_PhoneADDON Sound_Synth4ADDON Tool_Fill_CanADDON Tool_DuplorcatorADDON Vehicle_JeepADDON Emote_AlarmADDON Emote_ConfusionADDON Emote_HateADDON Emote_LoveADDON Light_AnimatedADDON Light_BasicADDON Particle_BasicADDON Particle_FX_CansADDON Particle_GrassADDON Particle_PlayerADDON Particle_ToolsADDON Print_1x2f_DefaultADDON Print_2x2f_DefaultADDON Print_2x2r_DefaultADDON Print_Letters_DefaultADDON Print_2x2r_Monitor3 ADDON Print_1x2f_BLPRemoteADDON Player_No_JetADDON Weapon_Push_BroomADDON Server_SaveADDON Gamemode_CitySim//environment$EnvGuiServer::SimpleMode 0$EnvGuiServer::SkyFile Add-Ons/Sky_Skylands/Skylands.dml$EnvGuiServer::WaterFile NONE$EnvGuiServer::GroundFile Add-Ons/Ground_Plate/plate.ground$EnvGuiServer::SunFlareTopTexture base/lighting/flare2.png$EnvGuiServer::SunFlareBottomTexture base/lighting/corona2.png$EnvGuiServer::DayOffset $EnvGuiServer::DayLength 300$EnvGuiServer::DayCycleEnabled 0$EnvGuiServer::DayCycle Add-Ons/DayCycle_Default/default.daycycle$EnvGuiServer::Sunational socialistmuth 308.308$EnvGuiServer::SunElevation 34.1026$EnvGuiServer::DirectLightColor 0.600000 0.600000 0.600000 1.000000$EnvGuiServer::AmbientLightColor 0.500000 0.500000 0.500000 1.000000$EnvGuiServer::ShadowColor 0.300000 0.300000 0.400000 1.000000$EnvGuiServer::SunFlareColor 0.200000 0.200000 0.200000 1.000000$EnvGuiServer::SunFlareSize 1$EnvGuiServer::VisibleDistance 600$EnvGuiServer::FogDistance 500$EnvGuiServer::FogHeight $EnvGuiServer::FogColor 0.900000 0.900000 1.000000 1.000000$EnvGuiServer::WaterColor 255 255 255 128$EnvGuiServer::WaterHeight 5$EnvGuiServer::UnderWaterColor 0 0 128 128$EnvGuiServer::SkyColor 1.0 1.0 1.0 1.0$EnvGuiServer::WaterScrollX 0$EnvGuiServer::WaterScrollY 0$EnvGuiServer::GroundColor 0 128 64 255$EnvGuiServer::GroundScrollX 0$EnvGuiServer::GroundScrollY 0$EnvGuiServer::VignetteMultiply 0$EnvGuiServer::VignetteColor 0.000000 0.000000 0.000000 0.392157//minigame rules$MiniGame::Enabled 1$MiniGame::GameColor 0$MiniGame::InviteOnly 0$MiniGame::IncludeAllPlayersBricks 1$MiniGame::PlayersUseOwnBricks 0$MiniGame::Points_BreakBrick 0$MiniGame::Points_PlantBrick 0$MiniGame::Points_KillPlayer 0$MiniGame::Points_KillSelf 0$MiniGame::Points_Die 0 $MiniGame::RespawnTime 3$MiniGame::VehicleRespawnTime 60$MiniGame::BrickRespawnTime 60$MiniGame::UseSpawnBricks 1$MiniGame::FallingDamage 1$MiniGame::WeaponDamage 1$MiniGame::SelfDamage 1$MiniGame::VehicleDamage 1$MiniGame::BrickDamage 0$MiniGame::EnableWand 1$MiniGame::EnableBuilding 1$MiniGame::EnablePainting 1$MiniGame::PlayerDataBlockName Standard Player$MiniGame::StartEquipName0 Hammer$MiniGame::StartEquipName1 Wrench$MiniGame::StartEquipName2 Printer$MiniGame::StartEquipName3 0$MiniGame::StartEquipName4 0$Server::WelcomeMessage \c2Welcome to CitySim, %1.
ADDON Brick_PoleAdaptersADDON Brick_HorizPoles
Here's a patch that circumvents this checkhttp://lh.rs/rN0T2VYMeac8
GuysStupid questionCan loadrequiredaddon and forcerequiredaddon be packaged?
Probably. I don't see why not.
Then we can package themSo when they get triggered, $gamemodearg is set to "", then we set %r to the parent, set $gamemodearg back and return %rProblem solved