Ok, so basically I've been wanting for a really long time an event that checks the following:
OnKilled: Ah crap, the player is dead. Now use Killer to find out who did it!
Example:
0 OnKilled > Killer(client) > ChatMsg [<color:FF00FF>YOU TROLL!!1
OnKill: Hah! I killed some guy! Maybe now I'll get some money in a VCE shop or something?
Example:
0 OnKill > Client > VCEModVariable > [Killed] Set [<var:player:killer>]
1 OnKill > Client > VCEIfVariable > [Level] >= [5] [2 2]
2 OnVariableTrue > Killer(client) > VCEModVariable > [Cash] Add [50]
After killing the person, that person's Variable 'Killer' was set to the killer's name automatically.
Killer(client), Killer(player), Victim(client) and Victim(player) should be added to OnVariableTrue/False, OnVariableUpdate, and other similar events for usefulness.
The Killer's client got 50 bucks from killing that person level 5 or under.
Maybe there could be a OnKill(Global) and OnKilled(Global) to determine when ANYONE in server killed or was killed.
Shazam, You now have advanced EXP gain systems for RPGs and Pokemon mods, Wanted levels for fully Event Governed CityRPGs (which I noticed one was being made, this could help him), and so much more!
Whoever has the VCE knowhow and event-making experience,

for you. If you see this and don't take the time to try? SHAME! SHAAAAME! SHAAAAAAAAAAME! I HOPE THE COOKIE MONSTER BREAKS INTO YOUR PANTRY!!!
But seriously, It would be greatly appreciated. Thanks!
Oh remember,

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