Author Topic: Event: onSaveLoaded  (Read 1087 times)

An event that activates once the server has fully loaded the save containing a brick this event. It would be very useful for minigame automation.

a simple, temporary solution would be to place an event that starts the other events
like onPlayerTouch on a brick that a player is sure to walk on when the game starts, then have it disable that event indefinitely after it's done

still I agree that this is a good idea. much more of a permanent method



onLoadPlant
And then the brick refers to a variable in a brick that has not yet been loaded. I would imagine that would break just about everything.

Wait so once a save is fully loaded if a brick in the loaded save has the onSaveLoaded event than the event is triggered?

i'll make this if somebody can give me a traced (trace(1); once you spawn) console.log of them loading a one brick save

i'll make this if somebody can give me a traced (trace(1); once you spawn) console.log of them loading a one brick save
PM'd.

Lugnut is dead inside. Here: http://mirror.dataorb.net/tracelog.txt
« Last Edit: December 15, 2012, 12:44:08 PM by Demian »