Author Topic: Third person aiming/crosshairs  (Read 659 times)

Your crosshair is shown in third person, pretty much.
This has been requested a lot, I know, but people need this badly. I know this has been done before but you needed Winzip or something to add it to your game.
I'm sure it's not hard.

The thing is, whether you're in 3rd or 1st person can actually affect the weapon's aiming. 1st person aiming is meant to be more accurate than 3rd person.

I would also love this to be done, but I don't think it'll be that simple.
« Last Edit: October 29, 2012, 01:44:14 PM by Isaac Fox »

It'd have to be some standalone model or object actually being placed on the aim area, or something.

or maybe just a raised crosshair idk

but it'd have to move with the camera movement, which would be hard to do, or you could just make the aim point an object in itself... or...

the possibilities are endless. just remember the strike launcher from the WH40k pack. (Imperial)

it's really just you being able to see where you're aiming
take an example
the shoulder playertype (in thirdperson, it is thirdpersonshoulder)
you'll be able to see your crosshair in that without your blockhead in the way
like first person, crosshair always in the right place

The problem with this is that the camera isnt exactly in back of the player
And different player types = different aiming position

i'm pretty sure a lot of people in a lot of threads provided a lot of reasons for why this isn't possible and/or if it was possible it would be hacky and bad

i would like this i use 3rd person vary oftin

i'm pretty sure a lot of people in a lot of threads provided a lot of reasons for why this isn't possible and/or if it was possible it would be hacky and bad
The problem with this is that the camera isnt exactly in back of the player
And different player types = different aiming position
This is what's wrong with it
if you use the survival player by Rotondo it won't aim the same place as the normal player


Laser sights?
what if you wanted to sword fight but you wanted to see where you're aiming

what if you wanted to sword fight but you wanted to see where you're aiming
by seeing the direction your player is facing, it's pretty easy.

I already tested this using a custom HUD

It's really useless considering when you're in planes.
The place your aiming on the screen up close isn't the same as far away
etc etc etc

This is not possible for it to adjust to all these situations client sidedly without being really hacky

inb4portprovesmewrong
« Last Edit: October 30, 2012, 05:14:41 PM by Aide33 »