Author Topic: Fill Can/Auto Wrench Hybrid Thing  (Read 678 times)

So. Today I made this big massive complicated pile-of-bricks-overlapping-each-other curved window. It took me a good deal of time to make and I am rather proud of it.

EXCEPT  :cookieMonster:


I forgot that I wanted to make the window tint and un-tint with the push of a button using events. So now I have two options: (1) destroy the thing I just spent ages on and systematically rebuild it while manually naming each and every brick I place, or (2) begging for someone to make a fill can/auto wrench hybrid thing.

Basically what I'm asking for is a simple concept to understand. Let's say I have a BIG stack of red blocks all connected to each other. One of the blocks in the middle is named Herp. However, I want ALL the red blocks to be named Herp! So I go into the wrench window for the block named Herp, check the little box labeled "copy" next to its name, and then whip out my handy dandy fill can/auto wrench hybrid thing and spray ANY one of the red blocks that I choose and PRESTO! All of the red blocks now sport the copied feature. (Obvious note: this would work for any of the wrench menu things, like Raycasting, Rendering, Collision, as well as item spawns and lights/emitters).

ANOTHER EXAMPLE: Same red pile of blocks, all of which are now named Herp. Now I want to make it so that if you click any of the blocks they ALL turn blue. So I go to one of the blocks and enter this wrench event line:
onActivate >>> NAMEDBRICK (Herp) >>> Self >>> setColor >>> (blue)
THEN I check the little box labeled "copy" in the upper right-hand corner of the event menu and whip out my handy dandy fill can/auto wrench hybrid thing and spray ANY one of the red blocks that I choose and PRESTO! Now clicking ANY of the red blocks will turn them all blue!

Hopefully you can understand what I mean by now. Last note: I can see how this would be a spammer's best friend so maybe some in-game preferences (RTB preferences?) that allow it to be set as admin-only, flood protection etc. would be nice to include.

If you can see a usefulness in this proposal please support! Looking forward to seeing this made/hoping it's possible/easy! K that's enough StarHawk out.

Why again is the normal auto wrench insufficient? Show us a picture or something.

Why again is the normal auto wrench insufficient? Show us a picture or something.

Because there are bricks that are overlapping. There are multiple layers of bricks used to create the proper curvature and thickness of the window so in order to get to the deeper layers I'll have to destroy the outer ones.

On top of that, if I had to set events on a bunch of bricks this would do it all at once rather than having to meticulously click each brick.
« Last Edit: November 01, 2012, 02:06:45 PM by StarHawk »

Because there are bricks that are overlapping. There are multiple layers of bricks used to create the proper curvature and thickness of the window so in order to get to the deeper layers I'll have to destroy the outer ones.

On top of that, if I had to set events on a bunch of bricks this would do it all at once rather than having to meticulously click each brick.
Consider trying to disassemble your window by placing it on a baseplate, duplicating the baseplate several times, wand each window to where you only have a single layer on each baseplate, make the changes, then use the duplicator to put them all back together by duplicating each baseplate into the same spot.

Consider trying to disassemble your window by placing it on a baseplate, duplicating the baseplate several times, wand each window to where you only have a single layer on each baseplate, make the changes, then use the duplicator to put them all back together by duplicating each baseplate into the same spot.

'Tis a good idea. Will be tedious but effective. Since it seems like there's not much support for this idea I'll just do that. Thanks.